Claude Code skills are reusable instruction sets that turn Claude into a domain expert for your specific work. Most users don't know they exist. Even fewer know how to build them well.
I've built 60+ skills across game development, creative writing, automation, debugging, code review, document generation, and more. I'll build custom skills for your workflow that actually stick.
How it works:
1. You describe what you need Claude to do better (specific task, domain, or workflow)
2. I interview you about your process, edge cases, and quality standards
3. I build a production-ready skill with proper triggers, methodology, and examples
4. You install it and Claude handles that task your way, every time
Examples of skills I've built:
- Visual novel prose writing with style enforcement and AI-cliche banning
- Systematic debugging with root-cause-analysis methodology
- Game economy design with progression curve validation
- Automated playtesting feedback loops for Godot and Unity
- Code review protocols that verify before claiming success
- AI art asset pipelines with seed-locking and consistency checks
Claude Code skills are reusable instruction sets that turn Claude into a domain expert for your specific work. Most users don't know they exist. Even fewer know how to build them well.
I've built 60+ skills across game development, creative writing, automation, debugging, code review, document generation, and more. I'll build custom skills for your workflow that actually stick.
How it works:
1. You describe what you need Claude to do better (specific task, domain, or workflow)
2. I interview you about your process, edge cases, and quality standards
3. I build a production-ready skill with proper triggers, methodology, and examples
4. You install it and Claude handles that task your way, every time
Examples of skills I've built:
- Visual novel prose writing with style enforcement and AI-cliche banning
- Systematic debugging with root-cause-analysis methodology
- Game economy design with progression curve validation
- Automated playtesting feedback loops for Godot and Unity
- Code review protocols that verify before claiming success
- AI art asset pipelines with seed-locking and consistency checks