Optimising models for Web by Luke BaileyOptimising models for Web by Luke Bailey
Optimising models for WebLuke Bailey
This service is split into two distinct pieces:
Remeshing: Optimising the mesh of a model to lower the poly and vertices count so it is ready for the web. A compromise between file size and quality will be made. More advanced techniques like progressive loading, Draco encoding and LoD (level of detail) can also be explored if required.
Texture Baking: Bake multiple textures into one file and map to the newly re-meshed model.

What's included

Exported GLTF File
A .gltf file ready to be imported into your WebGL application
Starting at$1,000
Tags
Blender
JavaScript
3D Modeler
Frontend Engineer
Service provided by
Luke Bailey proLondon, UK
Optimising models for WebLuke Bailey
Starting at$1,000
Tags
Blender
JavaScript
3D Modeler
Frontend Engineer
This service is split into two distinct pieces:
Remeshing: Optimising the mesh of a model to lower the poly and vertices count so it is ready for the web. A compromise between file size and quality will be made. More advanced techniques like progressive loading, Draco encoding and LoD (level of detail) can also be explored if required.
Texture Baking: Bake multiple textures into one file and map to the newly re-meshed model.

What's included

Exported GLTF File
A .gltf file ready to be imported into your WebGL application
$1,000