3D Artist | Character Modeling | 3D Character Artist by PABLO FERREIRA LIMA3D Artist | Character Modeling | 3D Character Artist by PABLO FERREIRA LIMA
3D Artist | Character Modeling | 3D Character Artist PABLO FERREIRA LIMA
Cover image for 3D Artist | Character Modeling | 3D Character Artist
Illustration professional and graphic designer with 20 years of experience developing characters for advertising for medium and large companies, transitioning career to the area of ​​3D Artist. Solid foundation in traditional arts, both 2D and 3D; knowledge of human anatomy, perspective, composition, color theory and the ability to draw in various styles. Familiarity with the entire 3D character creation pipeline for games: interpretation and understanding of the brief; sculpture; modeling; conversion of high poly models to low poly; retopology; recreate and adapt clean UVs and textures; basic construction of rigs for characters; creation of facial blendshape; basic understanding of binding and deformation; basic understanding of animation; export to unreal and unity.

What's included

Characters
- Characters with silhouettes designed to ensure easy reading. - Clean and functional retopology - UV clean and organized. - Organized textures. - Files as light as possible. - Punctuality. - Patience for changes.
Starting at$20 /hr
Tags
Adobe Photoshop
Adobe Substance 3D Painter
Blender
CorelDraw
Zbrush
3D Designer
3D Modeler
Service provided by
PABLO FERREIRA LIMA Medianeira, Brazil
3D Artist | Character Modeling | 3D Character Artist PABLO FERREIRA LIMA
Starting at$20 /hr
Tags
Adobe Photoshop
Adobe Substance 3D Painter
Blender
CorelDraw
Zbrush
3D Designer
3D Modeler
Cover image for 3D Artist | Character Modeling | 3D Character Artist
Illustration professional and graphic designer with 20 years of experience developing characters for advertising for medium and large companies, transitioning career to the area of ​​3D Artist. Solid foundation in traditional arts, both 2D and 3D; knowledge of human anatomy, perspective, composition, color theory and the ability to draw in various styles. Familiarity with the entire 3D character creation pipeline for games: interpretation and understanding of the brief; sculpture; modeling; conversion of high poly models to low poly; retopology; recreate and adapt clean UVs and textures; basic construction of rigs for characters; creation of facial blendshape; basic understanding of binding and deformation; basic understanding of animation; export to unreal and unity.

What's included

Characters
- Characters with silhouettes designed to ensure easy reading. - Clean and functional retopology - UV clean and organized. - Organized textures. - Files as light as possible. - Punctuality. - Patience for changes.
$20 /hr