Illustration professional and graphic designer with 20 years of experience developing characters for advertising for medium and large companies, transitioning career to the area of 3D Artist. Solid foundation in traditional arts, both 2D and 3D; knowledge of human anatomy, perspective, composition, color theory and the ability to draw in various styles. Familiarity with the entire 3D character creation pipeline for games: interpretation and understanding of the brief; sculpture; modeling; conversion of high poly models to low poly; retopology; recreate and adapt clean UVs and textures; basic construction of rigs for characters; creation of facial blendshape; basic understanding of binding and deformation; basic understanding of animation; export to unreal and unity.