Low poly 3d models, assets for games by Kim Anh NguyễnLow poly 3d models, assets for games by Kim Anh Nguyễn
Low poly 3d models, assets for gamesKim Anh Nguyễn
Cover image for Low poly 3d models, assets for games
I create professional low poly 3D models optimized for games, VR, and mobile platforms. My designs focus on clean topology, seamless UVs, and stylized or realistic PBR textures — ensuring each model is both beautiful and performance-friendly. With experience across Unity and Unreal, I deliver assets ready to drop straight into your project.

What's included

Low Poly 3D Model (Game-Ready Asset)
A fully optimized low poly 3D model designed for real-time rendering in Unity, Unreal Engine, or mobile platforms. Includes clean topology, proper UV unwrapping, and consistent scale.
FAQs
I primarily use Blender, Maya, and Substance Painter. I can work with any professional 3D software based on your needs.
Yes! I can follow your reference — whether stylized, realistic, or toon.
Yes, basic rigging can be added for an extra fee.
Contact for pricing
Tags
Adobe Substance 3D Painter
Autodesk Maya
Blender
Unreal Engine
Zbrush
3D Designer
3D Modeler
Game Designer
Service provided by
Kim Anh Nguyễn Hanoi, Vietnam
17
Followers
Low poly 3d models, assets for gamesKim Anh Nguyễn
Contact for pricing
Tags
Adobe Substance 3D Painter
Autodesk Maya
Blender
Unreal Engine
Zbrush
3D Designer
3D Modeler
Game Designer
Cover image for Low poly 3d models, assets for games
I create professional low poly 3D models optimized for games, VR, and mobile platforms. My designs focus on clean topology, seamless UVs, and stylized or realistic PBR textures — ensuring each model is both beautiful and performance-friendly. With experience across Unity and Unreal, I deliver assets ready to drop straight into your project.

What's included

Low Poly 3D Model (Game-Ready Asset)
A fully optimized low poly 3D model designed for real-time rendering in Unity, Unreal Engine, or mobile platforms. Includes clean topology, proper UV unwrapping, and consistent scale.
FAQs
I primarily use Blender, Maya, and Substance Painter. I can work with any professional 3D software based on your needs.
Yes! I can follow your reference — whether stylized, realistic, or toon.
Yes, basic rigging can be added for an extra fee.
Contact for pricing