Teaching and training in Spine 2D
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About this service
Summary
What's included
Development plan in Spine 2D animation
I provide personalized training for beginners and intermediate animators in Spine. This includes step-by-step lessons on rigging, creating animations, and using advanced features like meshes and weights. I can also create tutorials or workshops tailored to your team's needs, helping them develop skills to work efficiently on their own projects.
Consulting on Animation for Game Development
As a professional 2D animator, I provide consulting services to game developers. This involves helping plan animations for characters, UI/UX, and environments to ensure they align with your gameplay and artistic vision. I also offer advice on using Spine efficiently to optimize animations for performance and visual appeal.
Animation Revision and Improvement
I offer revision and improvement services for existing animations. This includes enhancing the quality of movements, fixing technical issues, or adapting animations to fit updated game mechanics or stylistic directions. My goal is to refine animations to meet the highest industry standards and the specific needs of your project.
2D Skeletal Animation Creation
I specialize in creating high-quality 2D skeletal animations using Spine. This includes crafting fluid and lifelike animations for characters, props, and environments. Whether it's a walk cycle, attack sequence, or interactive game element, I ensure the animations enhance player engagement and fit seamlessly into the game design.
Skills and tools
Art Director
2D Animator
Mentor
Adobe After Effects
Adobe Photoshop
Industries
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