·Triple Material Set: The model contains a Triple Hydra material set with MaterialX, RedShift and USDPReviewSurface, per Material Variant.
·OpenPBR Ready: The MaterialX and RedShift material versions already use the OpenPBR shader for future frictionless compatibility.
·USDPreviewSurface: The third shader present is the USDPreviewSurface as a fallback and basic automatic material creation when imported in some packages that do not translate or support major shaders.
·Geo Variants (2 - High poly and Low Poly)
·Material Variants. Included as per sample (7 material variants x triple material set) + (2 variants to visually signal the 2 different Texture Coordinates)
·Textures: 4K textures
·2 Texture Coordinates sets (ST & ST2)
·USD GeomSubsets : (3) in the CandleBase object, with the prefix sg_(ObjectName)
·Additional Primvars: HandPainted primvars (dirtmask | rustmask) and procedurally generated (curvaturemask | occlusionmask | directionmask_y)
·Physics_RigidBody: Set | Physics_Collision: Set
·Model and Payloads: As usdc
·Material library: as editable .usda