Gobbo

Doug Thompson

Software Engineer
Git
Godot Engine
Python

Shortly to be released, Gobbo is a currently-internal CLI toolchain which accelerates Godot development for experienced developers using the terminal. It's written in Python.

Gobbo's development started as a bespoke build system that I used to automate exports for Feral Flowers. Though highly specific to that project, the system would project a matrix of builds for all platforms, automatically toggling certain features depending on each export's OS, and whether the game was being run from Steam.

This significantly increased the speed and accuracy of the game's builds - so I wanted to take that system and generalise it. Gobbo is the result.

Features are being finalised, but will include:

Creating & running projects from the command line

Pinning Godot versions to projects

Installing & managing addon packages

Building exports in parallel

Automatically downloading official Godot binaries

Or, building Godot from source in containers

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