Shortly to be released, Gobbo is a currently-internal CLI toolchain which accelerates Godot development for experienced developers using the terminal. It's written in Python.
Gobbo's development started as a bespoke build system that I used to automate exports for Feral Flowers. Though highly specific to that project, the system would project a matrix of builds for all platforms, automatically toggling certain features depending on each export's OS, and whether the game was being run from Steam.
This significantly increased the speed and accuracy of the game's builds - so I wanted to take that system and generalise it. Gobbo is the result.
Features are being finalised, but will include:
Creating & running projects from the command line
Pinning Godot versions to projects
Installing & managing addon packages
Building exports in parallel
Automatically downloading official Godot binaries
Or, building Godot from source in containers