Game Coding/Scripting

Cameron Vieira

Game Developer
Visual Studio Code
FiveM Casino In Game Scripting.
-- Define the deck of cards

local deck = {
{ value = 2, name = "2" }, { value = 3, name = "3" }, { value = 4, name = "4" },
{ value = 5, name = "5" }, { value = 6, name = "6" }, { value = 7, name = "7" },
{ value = 8, name = "8" }, { value = 9, name = "9" }, { value = 10, name = "10" },
{ value = 10, name = "Jack" }, { value = 10, name = "Queen" }, { value = 10, name = "King" },
{ value = 11, name = "Ace" }
}

-- Shuffle the deck
function shuffleDeck()
for i = #deck, 2, -1 do
local j = math.random(i)
deck[i], deck[j] = deck[j], deck[i]
end
end

-- Deal cards to a player
function dealCards(player, numCards)
for i = 1, numCards do
local card = table.remove(deck)
if not card then
shuffleDeck()
card = table.remove(deck)
end
TriggerClientEvent("blackjack:dealCard", player, card)
end
end

-- Calculate the value of a hand
function calculateHandValue(hand)
local value = 0
local numAces = 0
for i, card in ipairs(hand) do
value = value + card.value
if card.name == "Ace" then
numAces = numAces + 1
end
end
while value > 21 and numAces > 0 do
value = value - 10
numAces = numAces - 1
end
return value
end

-- Main game loop
function startBlackjack(player)
-- Reset the deck
deck = {
{ value = 2, name = "2" }, { value = 3, name = "3" }, { value = 4, name = "4" },
{ value = 5, name = "5" }, { value = 6, name = "6" }, { value = 7, name = "7" },
{ value = 8, name = "8" }, { value = 9, name = "9" }, { value = 10, name = "10" },
{ value = 10, name = "Jack" }, { value = 10, name = "Queen" }, { value = 10, name = "King" },
{ value = 11, name = "Ace" }
}
shuffleDeck()

-- Deal initial cards
local playerHand = {}
local dealerHand = {}
dealCards(player, 2)
dealCards(-1, 1)
dealCards(player, 1)

-- Main game loop
while true do
-- Wait for the player to take an action
local action = Wait(0)
if action == "hit" then
deal

-- Define the available 3 Card Poker tables

local pokerTables = {
{ name = "Low Stakes", minBet = 100, maxBet = 1000 },
{ name = "Medium Stakes", minBet = 1000, maxBet = 10000 },
{ name = "High Stakes", minBet = 10000, maxBet = 100000 },
}

-- Define the card suits and ranks
local suits = {"Hearts", "Diamonds", "Clubs", "Spades"}
local ranks = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"}

-- Define a function to create a deck of cards
function createDeck()
local deck = {}
for _, suit in ipairs(suits) do
for _, rank in ipairs(ranks) do
table.insert(deck, {suit = suit, rank = rank})
end
end
return deck
end

-- Define a function to shuffle a deck of cards
function shuffleDeck(deck)
for i = #deck, 2, -1 do
local j = math.random(i)
deck[i], deck[j] = deck[j], deck[i]
end
end

-- Define a function to deal a hand of cards
function dealHand(deck, numCards)
local hand = {}
for i = 1, numCards do
table.insert(hand, table.remove(deck))
end
return hand
end

-- Define a function to evaluate a hand of cards
function evaluateHand(hand)
-- TODO: Implement hand evaluation logic
end

-- Define the 3 Card Poker game function
function playThreeCardPoker(tableIndex, betAmount)
local minBet = 0
local maxBet = 0
for _, table in ipairs(pokerTables) do
if tableIndex == table.name then
minBet = table.minBet
maxBet = table.maxBet
break
end
end
if minBet == 0 or maxBet == 0 then
return
end
if betAmount < minBet or betAmount > maxBet then
return
end

-- Create and shuffle the deck
local deck = createDeck()
shuffleDeck(deck)

-- Deal the player and dealer hands
local playerHand = dealHand(deck, 3)
local dealerHand = dealHand(deck, 3)

-- Evaluate the hands
local playerScore = evaluateHand(playerHand)
local dealerScore = evaluateHand(dealerHand)

-- Determine the winner and payout
local winner = ""
local payout = 0
if playerScore > dealerScore then
winner = "Player"
payout = betAmount * 2
elseif playerScore < dealerScore then
winner = "Dealer"
else
winner = "Push"
payout = betAmount
end

-- Update the player's money and display the results
-- Replace these with your functions to get and update the player's money
local playerMoney = getPlayerMoney(source)
updatePlayerMoney(source, payout - betAmount)
TriggerClientEvent("chatMessage", source, "", {255, 255, 255}, "You bet $" .. betAmount .. " on the " .. tableIndex .. " table.")
TriggerClientEvent("chatMessage", source, "", {255, 255

-- Define the available slot machine types

local slotMachines = {
{ name = "Standard", cost = 100, payout = 200 },
{ name = "Deluxe", cost = 200, payout = 400 },
{ name = "Premium", cost = 500, payout = 1000 },
}

-- Define the symbols on the reels
local symbols = {
{ name = "Cherry", payout = 2 },
{ name = "Lemon", payout = 3 },
{ name = "Orange", payout = 4 },
{ name = "Plum", payout = 5 },
{ name = "Bell", payout = 10 },
{ name = "Bar", payout = 20 },
{ name = "Seven", payout = 50 },
}

-- Define the slot machine spin function
function spinSlotMachine(slotMachineType)
local cost = 0
local payout = 0
for _, machine in ipairs(slotMachines) do
if machine.name == slotMachineType then
cost = machine.cost
payout = machine.payout
break
end
end
if cost == 0 or payout == 0 then
return
end

local symbolsOnReels = {}
for i = 1, 3 do
table.insert(symbolsOnReels, symbols[math.random(#symbols)])
end

local symbol1 = symbolsOnReels[1].name
local symbol2 = symbolsOnReels[2].name
local symbol3 = symbolsOnReels[3].name

local payoutMultiplier = 0
if symbol1 == symbol2 and symbol2 == symbol3 then
payoutMultiplier = symbolsOnReels[1].payout
elseif symbol1 == symbol2 or symbol2 == symbol3 or symbol1 == symbol3 then
payoutMultiplier = 1
end

local totalPayout = payout * payoutMultiplier
return symbol1, symbol2, symbol3, cost, totalPayout
end

-- Define the command to use the slot machine
RegisterCommand("slotmachine", function(source, args)
-- Check if the player has enough money to play
local playerMoney = 0 -- Replace this with your function to get the player's money
local slotMachineType = args[1] -- Replace this with your function to get the player's chosen slot machine type
for _, machine in ipairs(slotMachines) do
if machine.name == slotMachineType then
if playerMoney < machine.cost then
TriggerClientEvent("chatMessage", source, "", {255, 0, 0}, "You don't have enough money to play the " .. slotMachineType .. " slot machine!")
return
end
break
end
end

-- Spin the slot machine
local symbol1, symbol2, symbol3, cost, totalPayout = spinSlotMachine(slotMachineType)

-- Deduct the cost of the spin from the player's money
-- Replace this with your function to update the player's money
updatePlayerMoney(source, -cost)

-- Display the results of the spin to the player
TriggerClientEvent("chatMessage", source, "", {255, 255, 255}, "You spun the " .. slotMachineType .. " slot machine for $" .. cost .. ".")
TriggerClientEvent("chatMessage", source, "", {255, 255, 255}, "

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