G1 Garden Walk — Gaussian Splat Scene by Bahadir CilogluG1 Garden Walk — Gaussian Splat Scene by Bahadir Ciloglu

G1 Garden Walk — Gaussian Splat Scene

Bahadir Ciloglu

Bahadir Ciloglu

Photorealistic digital twin of a real garden, built from multi-view photographs via 3D Gaussian Splatting (3DGRUT, PSNR 26.58 dB) with PPISP neural rendering. Unitree G1 humanoid deployed into the reconstructed scene running trained RL locomotion policy on NVIDIA Isaac Sim 6.0.1 with Newton physics solver.
Technical details:
Scene source: mipnerf360/garden dataset
Ground-slope adaptation: GROUND_SLOPE=0.09, tilt correction 1.820°
Physics: Newton solver, foot-contact validated on deformable grass/slope terrain
4 render cameras, shader cache warm 48s
85+ scripts, fact-tracking database (track.py)
Highlights:
Real-world scene reconstructed as interactive digital twin
G1 locomotion tested on uneven terrain with grass and slopes
Physics simulation validated foot-contact on deformable surfaces
Published as interactive showcase on forenly.ai
Source: github.com/ForenlyAI/g1-skill-layer-sim (private)
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Posted Jul 26, 2026

Test a humanoid in your real environment — no hardware shipped. Phone scan → physics-accurate digital twin → locomotion policy runs before deployment.