At the time of this writing, the project has a single character that the player controls. The player character has the ability to dodge, attack, equip weapons, draw/sheath weapons and change between 3 stances (similar to the stance system in the game Nioh). Also player resources (Health, Shield, Stamina, and Energy) are implemented, including regeneration, and are tracked on the UI. Dodging can be set to use stamina or energy, and attacks use stamina. This all works in a single-player, standalone version, but I am currently in the process of extending client network prediction to include player resources and state to support client-hosted online multiplayer.