Three versions of a virtual reality (VR) landscape built in Unreal Engine 5.2: an evening version in purple tones, a daytime version with natural colours, and an artistic version with a painterly filter. The landscape is designed for relaxation and meditation, with calm visuals, gentle movements and sounds.
360° on YouTube: two of the videos, including the 23-second daytime version, are 360° videos. Open them on YouTube and drag the image, or move your phone or headset, to look around.
What I built
Landscape: the hills and terrain built with node graphs in Unreal's landscape tools.
Procedural foliage and trees: vegetation scattered procedurally across the terrain.
Quixel Megascans: the scenes are built from Megascans elements.
Materials: material work on the terrain and the Megascans assets.
Lighting: an evening setup in purple tones and a daytime setup with natural colours.
Post-process material: a Kuwahara filter built as a post-process material for the artistic version. It smooths the image into flat, brush-like patches of colour while keeping the edges sharp, for a painted look.