Freelancers using Meshy
Freelancers using Meshy
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Siddharth Ponnapalli
max
Hyderabad, India
Framer Expert & Motion Designer for Growing Brands
$50k+
Earned
25x
Hired
5.0
Rating
207
Followers
expert
expert
+2
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Framer Expert & Motion Designer for Growing Brands
10
The Leader's Echo - Interactive 3D Scene in Spline
10
101
1
NEWT AI Chat Website and Promo Video Design
1
48
6
Incented (Framer landing page)
6
193
7
Collection of Framer Projects 2025
7
313
Meshy
(1)
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Santi Sarapinas
Kaunas, Lithuania
Digital Designer | 3D, Motion, Design, Web & XR
1x
Hired
5.0
Rating
59
Followers
expert
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Digital Designer | 3D, Motion, Design, Web & XR
0
AI-Generated 3D Web Exploration
0
50
11
Design Forward: Building a Brand for the Designers of Tomorrow
11
116
25
Objectverse Converter Campaign: "Heavy to Light"
25
188
33
Surge: An Immersive 3D Product Experience for Modern Brands
33
439
Meshy
(1)
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David Egwu
Lagos, Nigeria
Turning Complex Crafts into AI Training Data & viral content
New to Contra
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Turning Complex Crafts into AI Training Data & viral content
4
The Challenge: > Transforming intricate, hand-crafted physical art into high-performance digital assets for 3D environments. The Solution: > I developed a workflow that captures the geometric complexity of physical origami and translates it into an optimized 3D mesh. This project highlights the potential for brands to take handmade physical products and deploy them into AR (Augmented Reality) shopping experiences. Technical Focus: •Geometric Fidelity: Maintaining the sharp edges and folding patterns unique to paper art. •Lightweight Mesh: Ensuring the final .glb file is under 5MB for fast mobile web loading. •Cross-Platform Ready: Tested for iOS Quick Look and Android Scene Viewer.
3
4
170
1
The goal of this project is to demonstrate the full pipeline of converting a static 2D portrait into a high-fidelity, AR-ready 3D asset. In the evolving landscape of 2026, where AI and spatial computing require precise depth and geometry, this project serves as a benchmark for Digital Twin accuracy and optimized topology. The Technical Process🛠️ I executed this project in three distinct phases to ensure maximum quality for technical integration: •Phase 01: Geometry & Wireframe: Established clean mesh topology to ensure the asset is lightweight yet structurally sound for real-time rendering. •Phase 02: Surface Topology (Clay Render): Focused on organic form and volumetric accuracy, stripping away textures to verify the integrity of the 3D sculpt. •Phase 03: Texturing & PBR Mapping: Applied high-resolution textures and Physically Based Rendering (PBR) materials to achieve a realistic, "Digital Twin" finish. The Deliverable✅ The final output is a fully optimized .glb asset, cross-compatible with Augmented Reality (AR) platforms, AI vision training datasets, and interactive web environments. Key Skills Applied✅ •3D Reconstruction: Turning 2D imagery into 3D volume. •Asset Optimization: Ensuring low-latency performance for mobile and web. •Technical Visuals: Providing wireframe and clay audits for quality assurance.
1
1
118
1
This project focused on the 'Hook-Hold-Action' framework for short-form video. I took a 4 minute complex technical process and condensed it into a 14-second high-impact tutorial. Using CapCut’s advanced features including motion tracking, color grading for night-mode aesthetics, and rhythmic cutting. I created a piece of content optimized for both TikTok engagement and technical clarity. The result is a 'final result transition' that requires no translation to be understood globally. Model: :Trash Box 🚮
1
94
1
A self-initiated project to demonstrate the intersection of intricate manual dexterity and high-quality data annotation. This video serves as a benchmark dataset for training vision-based AI models in complex manipulation.
1
95
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Fadhli Sheik
pro
Singapore
Motion Designer (Jitter) • AI • No code • Product Designer
$1k+
Earned
3x
Hired
5.0
Rating
22
Followers
expert
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Motion Designer (Jitter) • AI • No code • Product Designer
2
Ohyes I eventually made a custom component to import my 3D files into Framer and it's sleeeeek. You can adjust lighting and rotation speed too. Will publish the component for free soon once I cleaned this up.
1
2
273
4
I set out to bridge the gap between high-end culinary aesthetics and functional food-tech UI. For kulilinari.com (http://kulilinari.com), the mission was to create a digital experience as appetising as the food itself. As it's a one-pager and long-scrolling, I strategically mapped the user journey to place primary CTAs within natural thumb-reach zones, reducing cognitive load and friction during the selection process.
5
4
168
2
🚀 1 year. Countless iterations. One course page finally live. Higher-ed UX hits differently, you’re not just organising content, you’re helping someone make one of their first big life decisions. Shaped by student feedback, built through real collaboration, and designed for clarity over complexity. Quietly proud of this one.
3
2
141
0
Benefits at a glance
0
3
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(1)
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SaintMark Creative
Lagos, Nigeria
Game Developer/Designer. I also make brand promotion designs
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Game Developer/Designer. I also make brand promotion designs
0
FPS game
0
1
0
Horror game
0
1
0
Brand design for coffee shop
0
4
0
Mobile puzzle game
0
0
Meshy
(1)
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