Freelance Product Researchers in Zagreb
Freelance Product Researchers in Zagreb
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Yurii Funkendorf
pro
Zagreb, Croatia
Product designer UI UX for SaaS Web Mobile app E-Commerce
$5k+
Earned
3x
Hired
5.0
Rating
138
Followers
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Product designer UI UX for SaaS Web Mobile app E-Commerce
4
Redesign SaaS Training Platform
4
14
21
Hi everyone! I'm Yuri, and this is my second project for the Easy Lens Challenge by Contra! When I was working on my project for this contest, I fell in love with the idea of creating a mini-game controlled entirely by head movements. Since Easy Lens is fantastic at face recognition and tracking position, that’s exactly how Space Defender - Save the Galaxy! was born. I started by formulating the idea, mapping out the functionality, game logic, and everything that should appear on screen. To bring it to life, I used Claude to speed up breaking down the overall structure and crafting the final prompts. Then, I moved on to generation with Easy Lens. Just like with my previous project, my strategy using Easy Lens was to get the core game logic working first and refine the visual elements afterward. Check out how it turned out! Step into the shoes of a real Space Defender wearing a cool helmet. Blast monsters with a laser—to fire it, simply smile wide or open your mouth! Aim using your head movements, but be sure to avoid the bombs! Complete all 3 levels, stretch those neck muscles, and save the galaxy! I hope this mini-game brings a smile to your face as well. 🔗 The result of my work in Easy Lens: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=e3506509a51e47838d08ceb2277d6d21&metadata=01 🔗 Post on X: https://x.com/YuriiFunkendorf/status/2083159438555238854?s=20 Thank you for your attention! See you!
9
21
713
36
Hi everyone! I'm Yuri, and this is my first project for the Easy Lens Challenge by Contra! I’ve been working in IT for over 10 years, 4 of which have been remote. Sometimes, I really miss the office and my colleagues. That’s exactly why I created a fun, retro-style mini-game called IT Office Survival. While working with Easy Lens my strategy was to get the core game logic working first and refine the visual elements afterward. Check out how it turned out! It’s a mini-game where you can choose one of 4 IT roles. Your goal is to complete as many tasks, calls, deploys, and other activities as possible. Coffee and AI give you great bonuses, while bugs and scrolling Reels are best avoided! At the end, you’ll find out your skill level: from Trainee up to LORD of your craft. I hope playing this game brings a smile to your face. 🔗 The result of my work in Easy Lens: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=a76bcf32039442839dba121cbeaf7310&metadata=01 🔗 Post on X: https://x.com/YuriiFunkendorf/status/2083151486712758757?s=20 Thank you for your time! Wishing everyone great vibes and interesting tasks!
10
36
1.5K
56
Hi everyone! I'm Yuri, and this is my project for the Flowstep Challenge by Contra! I have many volunteer friends around the world working in places where disasters have struck, and people need help. I often hear from them that they use different tools in their work, but they still really lack full automation to connect coordination centers with individual volunteers. This request inspired me to do this project! I took a tool one of these volunteer organizations already uses and built out the parts it's missing: - For coordinators (desktop) - all incoming requests with their statuses, warehouse state, the stats they actually need, and a map view of where every request is coming from. - For volunteers (mobile) - a new request with its status, the full details, and a simple accept or decline. Now, the fun part: how it was made. I ran Claude Code + Flowstep together over MCP. First, I wrote out a spec of everything the product needed to do and handed it to the setup. Then I went through the existing tool and documented its design system - this turned out to be the smartest thing I did, because it kept every screen consistent instead of feeling like ten different products. After that, I generated prompts in Flowstep, one dedicated prompt per user flow. I refined each screen with prompts, and honestly, most of the time it landed on the first or second try. The few tiny things left over I just nudged by hand right in Flowstep. And I'm genuinely happy with how it came out. Doing all of this manually would've cost me a solid 6–8 hours. This took me a bit over two. And the agent messages provided for the challenge were enough for me to finish. I was only 1 short - to adjust an icon on the last screen (hope you won’t blame for that). 🔗 The result of my work in Flowstep: https://app.flowstep.ai/file?activeFileId=0c294720-d873-4ced-b99c-e6f20f818209 🔗 Post on X: https://x.com/YuriiFunkendorf/status/2080984793035002323?s=20 Thank you all so much for checking it out, and I'd be grateful for your feedback and comments! #FlowstepChallenge # #Flowstep #Claude #ClaudeCode #Weavy #UX/UI #ProductDesign #Saas #Dashboard
35
56
2.5K
Product Researcher
(1)
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Muna Anazodo
Zagreb, Croatia
Helping businesses turn complex markets into clear decisions
5.0
Rating
14
Followers
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Helping businesses turn complex markets into clear decisions
0
Wellness Supplement Market Presentation
0
25
1
UNICEF - Communications Planning for Social Impact
1
1
34
0
Tailored Go-To-Market Strategy for Global Expansion
0
17
1
Competitive Market Analysis for eCommerce Brand
1
24
Product Researcher
(1)
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Andrija Prelec (Sharc)
pro
Zagreb, Croatia
Senior design partner for startups and SaaS teams
1x
Hired
5
Followers
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Senior design partner for startups and SaaS teams
0
A Five-Year Product Design Partnership Behind Covideo’s Growth
0
3
0
Premium e-commerce UX for a leader in luxury carpet industry
0
16
0
Simpler Ordering Experience for Shake Shack’s Canadian Launch
0
21
0
MVP and Core Product Design That Helped Shape a €3M Raise
0
8
Product Researcher
(1)
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