Freelance Game Designers in Indonesia
Freelance Game Designers in Indonesia
Sign Up
Post a job
Sign Up
Log In
Filters
2
Projects
People
Reven Deva
pro
Indonesia
Digital Artist, Brand Designer, Framer Developer
$1k+
Earned
5x
Hired
4.7
Rating
21
Followers
expert
Follow
Message
Digital Artist, Brand Designer, Framer Developer
2
Smong Boardgame
2
18
2
Rihlah: The Journey of Ibnu Batutah
2
18
6
Ketonic® is a functional beverage brand that thrives on clinical innovation and non-toxic social chemistry. With a passion for formulating science-backed alcohol alternatives, they create elevated social ease and cognitive clarity that resonates with forward-thinking, high-performing individuals. KREATIVORE® 2026 https://www.behance.net/gallery/254968065/Ketonic-Smart-Drink-Brand-Identity
1
4
6
94
2
Logofolio for agency, startup, and companies by Me.
1
2
42
Game Designer
(2)
Follow
Message
Orenji Studio
pro
Yogyakarta, Indonesia
We create bold, character-driven UI that people remember ✨
1x
Hired
5.0
Rating
16
Followers
Follow
Message
We create bold, character-driven UI that people remember ✨
3
Epic 3D Game UI Design
3
13
2
Tactical Tiles 3D Board Game Design
2
14
1
Oyasumi Visual Case Study Exploration
1
11
1
Runno - Landing Page
1
16
Game Designer
(2)
Follow
Message
Ananta Gautama
Denpasar, Indonesia
Unity Game Developer creating Enjoyable Games
Follow
Message
Unity Game Developer creating Enjoyable Games
2
The Lost Merchant
2
15
2
Tales Untangled
2
10
2
The Math Sage
2
10
View more →
Game Designer
(3)
Follow
Message
Haidar Abhirama
Indonesia
Create games from ideas with precision and creativity
Follow
Message
Create games from ideas with precision and creativity
1
Gamified Real-Time Weather Simulation
1
14
1
Tactical Override (Weapon Simulation in VR)
1
23
1
How To Die : A Hope Beneath
1
31
View more →
Game Designer
(3)
Follow
Message
Rizqy Ali Syaifurrahman
Sidoarjo, Indonesia
UI/UX Designer who focused on growth and product strategy
Follow
Message
UI/UX Designer who focused on growth and product strategy
1
Medieval RPG Game Inventory UI
1
13
2
Overwatch Mobile - Game UI
2
27
0
AI Audiobook Generator Landing Page
0
5
0
Freesk Launch Landing Page Design
0
4
Game Designer
(2)
Follow
Message
Johan Ferdian JR
Yogyakarta, Indonesia
Multidisciplinary Designer ✳︎ We're ready to serve you
1x
Hired
5.0
Rating
24
Followers
expert
expert
Follow
Message
Multidisciplinary Designer ✳︎ We're ready to serve you
2
Ketik Cepat (2022) • Fast Typing Casual Game
2
9
1
Westmark Font Design
1
6
1
ST Camino Frontera Typeface Design
1
8
0
ST Friday Display Typeface
0
12
Game Designer
(1)
Follow
Message
angga motion
Indonesia
Spine Pro & Rive App Animation Specialist
1x
Hired
5.0
Rating
32
Followers
expert
Follow
Message
Spine Pro & Rive App Animation Specialist
2
Mecha Cat Game animation Spine 2d :: Behance
2
22
2
Spine Pro 2D Animation
2
49
0
Learning App, RIVE + React Native
0
168
0
Full Rive @rive_app (https://x.com/rive_app) experience. No UI code. Just Rive + React Native Stay tuned for the breakdown and source files.
0
155
Game Designer
(2)
Follow
Message
Yosep Rendi
Indonesia
Brand & Product Designer | AI-Powered Workflow
8
Followers
Follow
Message
Brand & Product Designer | AI-Powered Workflow
5
Forest Rush is a head tilt controlled arcade racing game built in Easy Lens, using Thinking Mode and Agent Mode to help structure the gameplay logic and overall game flow. The player controls a campervan by tilting their head left or right, dodging enemy trucks and chasing an ambulance that grants extra lives along a forest road. Lives start at 3, score increases by 10 points for every enemy car successfully passed, and difficulty ramps up as the score climbs. All visuals, vehicles, road, and environment were custom designed in a flat 2D vector cartoon style, complete with wheel animations and dust effects for a real sense of speed. Easylens Link : https://easylens.snapchat.com/lens/06a72cea-69ed-767e-8000-cc67c51c57f9 Snapchat Link : https://www.snapchat.com/lens/089ec31b2f714cd9a75063f6a004dd50?type=SNAPCODE&metadata=01&
5
293
1
PALEPAI : From Ceremonial Textile to Contemporary Streetwear A nineteenth century ceremonial banner from the Lampung people of Sumatra becomes the starting point for this project. Palepai once carried meaning of ancestry, status, maritime culture, and passage through its ships, figures, and geometric motifs, and this collection reimagines that heritage as a contemporary streetwear line. The process moved through moodboard research, detailed pattern extraction, flatlay outfit design, diverse model generation, editorial photoshoots, and cinematic video production. Codex and FLORA MCP were connected together to accelerate the entire workflow, from research and visual exploration to batch generation and final motion output. The result is a full creative pipeline turning a piece of cultural history into a modern fashion narrative, told through pattern, texture, styling, and movement. Original Artwork: https://www.metmuseum.org/art/collection/search/316457 FLORA Project: https://app.flora.ai/join-project/3160fdba-8e32-45b8-981f-a612b2aa0fe2 FLORA X CONTRA
3
1
115
7
Building PULS – A Cycling App That Makes Every Ride Worth Sharing PULS is a dedicated cycling tracker designed for riders who want more than just numbers. It focuses on clean ride tracking, meaningful progress, and beautiful achievement cards that are ready to share. The app lets cyclists track distance, speed, elevation, cadence, and duration in real time. After every ride, users get a clear summary and can turn their performance into a custom visual card — complete with route map, key stats, and personal highlights — then share it directly to Instagram, WhatsApp, X, and more. How I built it: Step 1. I started by writing a detailed Product Requirements Document using Claude through MCP. This PRD became the foundation for the entire product. Step 2. I used Flowstep to generate the initial UI designs directly from the PRD. This gave me a complete starting point for the full user flow — from onboarding and live tracking to ride summaries and the achievement card editor. Step 3. I moved everything into Figma to refine the design system, improve visual hierarchy, polish spacing, and make every screen feel consistent and premium. Step 4. Once the designs were finalized, I brought them back into Flowstep to create interactive prototypes and validate the experience. Step 5. Finally, I used Claude via MCP again to help turn the polished designs and prototype into a working product. The result is a focused cycling app that combines accurate tracking with a shareable, aesthetic layer that most fitness apps still lack. https://app.flowstep.ai/file?activeFileId=beabc6f4-e8a6-48f6-b457-0b91fdb15f62
3
7
322
14
Human by Design, LUMMÉ. I didn’t start with a prompt. I started with a concept. The goal was to make LUMMÉ feel like a real luxury perfume brand, so the first thing I designed was the logo. Once that was locked in, I developed the cap shape from it so every detail felt connected instead of looking like a generic perfume bottle. From there, I moved on to the product presentation. I used Envato AI to visualize each variant through images and videos, while also using its library for fonts, graphics, sound, video stock and photo stocks to keep the branding consistent. I also sourced the music and sound effects from Envato to give the final video a more premium feel. AI definitely made the production process faster, but the creative decisions were still mine. I chose the materials, defined the color palette for every variant, and made sure the entire collection felt cohesive from start to finish.
7
14
796
Game Designer
(1)
Follow
Message
Explore people