Freelancers using Adobe Premiere Pro in São Paulo
Freelancers using Adobe Premiere Pro in São Paulo
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Nathan Sanches
São Paulo, Brazil
Creative Video Editor
$1k+
Earned
1x
Hired
5.0
Rating
11
Followers
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Creative Video Editor
0
Slack Okta Integration
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14
0
The Middle East-Told Slant - Podcast Episode 1
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12
0
Video Reel
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12
0
UNESCO - Hey Update My Voice
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15
Adobe Premiere Pro
(6)
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Alex Silva
São Paulo, Brazil
Video editor, Graphic Designer, 3D artist, Motion Jr
$1k+
Earned
1x
Hired
2
Followers
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Video editor, Graphic Designer, 3D artist, Motion Jr
0
Youtube Channels
0
5
0
New Millen | New Agent Orange
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20
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Know Local | Wilson Leung Animations to youtube!
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43
0
New releases from New Millen, 3D, AI Sound design an much more! <3
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52
Adobe Premiere Pro
(4)
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Natália Menin
São Paulo, Brazil
Senior Visual Designer — Ongoing Video & Content Support
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Senior Visual Designer — Ongoing Video & Content Support
0
Orfeu Coffee Ad: The At-Home Experience
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10
0
Instagram Brand Awareness Ad for Simple Organic
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6
0
Promotional Video for BigThink
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5
0
Promotional Video for Miracamp
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7
Adobe Premiere Pro
(5)
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Lucas & Thai (Four-Eyes Videos)
São Paulo, Brazil
Video Editing - YouTube & Instagram | Long-form + Shorts🔴
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Video Editing - YouTube & Instagram | Long-form + Shorts🔴
0
CLAN Produtora Yearly Results
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11
0
Osintomático Conference
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17
0
Na Estrada com Ferzote (YouTube Travel Vlog Webseries)
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5
0
Writing with Jenna Moreci (YouTube Channel)
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14
Adobe Premiere Pro
(4)
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Carlos Hoffgen
São Paulo, Brazil
Simple, Precise Video Editing with Music Expertise 🎶
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Simple, Precise Video Editing with Music Expertise 🎶
0
Short Movie
0
7
0
Rainbow Six Siege Highlight Montage
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18
0
Mock Project for Demonstration
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13
0
Pinocchio Genre Change Trailer
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10
Adobe Premiere Pro
(4)
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bruna cominetti
São Paulo, Brazil
Connecting through authentic visual stories
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Connecting through authentic visual stories
0
TikTok - food content creation
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17
0
UGC creation for a skincare brand
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11
0
Protea Care on Instagram: Creative content creation.
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11
1
Em viagem ao Japão, Ana Hikari divide experiência ao lado de mo…
1
8
Adobe Premiere Pro
(3)
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Beriky Studios
São Paulo, Brazil
AI cinema & filmmaking | CPP: CapCut/Dreamina/MiniMax
12
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AI cinema & filmmaking | CPP: CapCut/Dreamina/MiniMax
3
As AI cinema evolves, one principle matters more than ever: cinematic thinking must be learned through practice, not theory alone. Tools can generate images, but directing still requires scene construction, dramatic intention, rhythm, performance, and visual meaning. This footage documents part of Mohamed Beriky (https://www.linkedin.com/in/mohamedberiky/)’s filmmaking education work in Istanbul. Its practical focus on filmmaking techniques, cinematic storytelling, and production discipline remains directly connected to the work we develop at Beriky Studios today. Whether through traditional filmmaking or AI-assisted production, the central question remains: How do we move from generating visuals to building cinema? For filmmakers looking to integrate AI tools into their workflows—and AI video creators seeking stronger foundations in filmmaking—stay tuned. Beriky Studios (https://www.linkedin.com/company/berikystudios/) will soon announce an exclusive live online course led by film director Mohamed Beriky. https://youtu.be/0KAcKKY9fOA #FilmEducation #FilmDirecting #AICinema #CreativeDirection #BerikyStudios
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A SMALL MERCY 30 seconds. One act of kindness. One unbroken take. While the whole station rushed toward the next train, one little girl quietly shared her bread with the smallest life. 🐭🍞 Sometimes humanity survives in the quietest moments. A SMALL MERCY is a 30-second wartime short about tenderness surviving inside urgency. Set in a winter London railway station in the 1940s, the film begins high above a vast world of soldiers, civilian travelers, luggage, steam, orders, and constant movement. In one uninterrupted physical camera move, the perspective gradually descends from the scale and pressure of the station to the vulnerable world of a small mouse at floor level. The mouse moves almost unnoticed through the crowd. Its struggle is quiet, physical, and easy for the larger world to overlook. Eventually, it reaches the torn shoe of a little girl waiting beside her grandmother at the ticket window. The camera rises naturally to reveal the girl quietly eating a small piece of coarse bread. When she notices the mouse, her response is deliberately simple: no speech, no dramatic reaction. She simply recognizes another living creature in need and shares part of what little she has. Because the bread itself is scarce, the gesture carries weight. Her compassion is not grand or performative. It is instinctive. The girl’s worn clothing and torn shoe are intentional. They are not simply period details; they place her within the same wartime world of scarcity and vulnerability as the mouse. The mouse first reaches her through the damaged part of that shoe — a visible sign that she, too, is living with less. That makes the bread more important. She is not giving from excess. She is sharing something that has value to her. The mouse first encounters her vulnerability, and then her mercy. What begins as an instinctive act of survival — the mouse nibbling at the torn shoe — becomes an encounter between two vulnerable lives when the girl chooses to offer it part of her own food instead. The gesture matters precisely because she has little to spare. The One-Take Language Camera choreography: high → descend → track → rise → observe → descend → hold. The uninterrupted take is not simply a technical device. It is the storytelling itself. The camera begins with the scale of the station, then physically lowers our attention toward something almost invisible within it. As the camera moves closer to the mouse, the sound perspective narrows too — from the huge reverberation of the railway station to boots, footsteps, floor vibrations, fabric, dry bread, and small movements. When the girl notices the mouse, the camera does not isolate the moment from the world around it. The grandmother’s ticket transaction continues quietly in the background. Trains still wait. People still move. Orders are still given. The station remains urgent. Nothing stops for this moment. Yet, for a few seconds, the girl creates a small space of care within it. The guiding thought behind the film was: “In a world moving too fast to notice, someone noticed.” The line is never spoken or displayed. It is simply the principle beneath the film. The final camera decision is essential to that idea. When the girl and her grandmother leave, the camera does not follow them. It stays behind. The station continues moving in the background while the mouse remains beside the wall, eating the bread she left for it. The film does not resolve the war. It does not transform the station. It does not suggest that one small gesture can change the world. It simply allows that gesture to exist. And for one small life, for one brief moment, that is enough. Production Approach The process began with crafting the story, followed by visual research using archival references of 1940s London railway stations to establish the period, architecture, scale, and atmosphere. From there, dedicated visual references were developed for the girl, grandmother, and mouse, alongside period-specific research and reference material for British soldiers, civilian travelers, wartime clothing, footwear, luggage, weapons, and supporting props. Before generation, the station geography and character blocking were mapped with precise timing across the full 30 seconds — defining exactly when the camera would discover the mouse, follow its journey, reach the girl, reveal the human relationship, observe the act of compassion, descend again, and settle into the final frame. The complete camera choreography and cinematography were then defined: lens character, camera height, physical movement, composition, depth, winter lighting, atmospheric treatment, and the restrained pale blue-grey visual language of the film. The storyboard was designed not as a sequence of separate shots, but as one uninterrupted 30-second take, mapping a single physical camera journey from the high architecture of the station to the final mouse-level hold. Music and sound design were also planned before generation. The sound perspective was designed to move with the camera — from the large reverberant environment of the station to the intimate world of boots, floor vibrations, fabric, bread, and the mouse — while the restrained score follows the same emotional progression without becoming sentimental. Story → archival research → visual references → blocking & timing → camera choreography → cinematography → continuous-take storyboard → music & sound design → generation This structured pre-production became the foundation for the final execution. The core 30-second film was achieved in the very first generation, demonstrating how detailed filmmaking decisions made before generation can shape a coherent one-take result rather than leaving storytelling, performance, and camera language to chance. Created with Seedance 2.5 via CapCut Video Studio. Note: the opening title was generated as part of the film itself. Links🚀 X: https://x.com/Berikystudios/status/2089171298664546759 TikTok: https://www.tiktok.com/@berikystudios/video/7674809187699805458 https://www.tiktok.com/@berikystudios/video/7674814580530482450 Instagram: https://www.instagram.com/p/DcH39B8gkgH/ https://www.instagram.com/p/DcH4WpygYzK/ Youtube: https://youtu.be/R7Z2UWulVlw LinkedIn: https://www.linkedin.com/feed/update/urn:li:ugcPost:7494945424458276864/ https://www.linkedin.com/feed/update/urn:li:ugcPost:7494946347880714241/
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AVIÃO ✈️ | Award-winning AI Short Film
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Today, we’re bringing AVIÃO back to Contra—the platform where its journey first gained recognition. On April 14, our AI short film AVIÃO won fourth place in the CapCut Video Studio Challenge. On July 9, the film had its international premiere in Geneva, after being selected among the Top 10 finalists of the AI for Good Film Festival. 🎬✈️ AVIÃO will be released here on Contra soon. Stay tuned.
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3
380
Adobe Premiere Pro
(1)
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Murilo Gonçalves
State of São Paulo, Brazil
Creative Solutions Specialist
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Creative Solutions Specialist
1
Agrada Gregos Festival - 2024
1
25
1
Pocah's Carnival Bloc - 2024
1
25
0
Agrada Gregos - 2024
0
5
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