Projects using WebRTC in Quezon City
Projects using WebRTC in Quezon City
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Aldrin Caballero
I worked there as a React Native engineer for about 1.5 years, focused primarily on the mobile experience for long-form audio and editorial content. My work centered on content delivery, playback reliability, and offline support — including designing a caching layer that balanced storage limits with user expectations (e.g., partial downloads, smart eviction, and content freshness). I also collaborated closely with backend and product teams to align CMS structure with how content is consumed in-app.
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Aldrin Caballero
Live Streaming Platform with Real-Time Interaction & Monetization Streaming Architecture: Designed and implemented a low-latency streaming pipeline using WebRTC with a Selective Forwarding Unit (mediasoup) to efficiently distribute a single ingest stream to hundreds of concurrent viewers without overloading the broadcaster's device. Public-to-Private Session Switching: Engineered seamless transitions between public broadcasts and private 1-on-1 paid video sessions. The signaling server dynamically manages rooms via Socket.IO (http://Socket.IO), renegotiating peer connections without visible reconnection delays. Built a per-minute billing system using WebSocket-synchronized timers. Server-side balance validation runs at optimized intervals to minimize API load while maintaining billing accuracy across 100+ simultaneous rooms.
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