Freelance 3D Designers in PunjabFreelance 3D Designers in Punjab
Interior Architect & 3D Visualization Designer
1x
Hired
5.0
Rating
10
Followers
Interior Architect & 3D Visualization Designer
UI/UX & 3D Designer | Fintech | Game Art
5.0
Rating
6
Followers
UI/UX & 3D Designer | Fintech | Game Art
3d cad jewelry designer, Jewelry rendering and animation.
New to Contra
3d cad jewelry designer, Jewelry rendering and animation.
Crafting interactive AR lenses and mobile games.
49
Followers
Crafting interactive AR lenses and mobile games.
Cover image for 🕹️ What I Built
I created
🕹️ What I Built I created Neon Byte Runner, a fast-paced retro arcade game Lens for Snapchat inspired by classic endless dodgers and 80s neon aesthetics. Built entirely using prompt-based iteration in EasyLens, the game includes: Procedural Pixel-Art Visuals: Glowing neon ships, data bugs, energy bytes, and background scanlines drawn in real time for crisp rendering across all screen sizes. Drag-and-Dodge Controls: Intuitive mobile steering where players dodge incoming "data bugs" and collect "energy bytes" for score multiplier points. Dynamic Damage System: A three-life mechanic where taking damage physically breaks off spaceship parts (wings and tail) with visual particle flares. Magical Heart Repairs: Rare falling heart powerups that grant an extra life and visually repair broken spaceship parts back onto the ship. Chiptune Audio & Global Leaderboard: Custom-generated arcade music and sound effects paired with an integrated HUD and leaderboard to drive replayability. 💡 Why I Built It Reimagining Classic Arcade Mechanics for AR: I wanted to capture the instant-play energy of old-school arcade cabinets and adapt it into a social, mobile-first Snapchat Lens. The goal was to create a game that takes seconds to learn, but offers enough depth and escalating difficulty to keep players saying, "Just one more run." Visual & Emotional Damage Feedback: Instead of relying on a standard health bar, I wanted players to feel the stakes. Making the ship parts physically break off and scatter across the screen creates an immediate, dramatic feedback loop when you make a mistake—and grabbing a rare heart to repair your ship feels genuinely rewarding. Pushing the Boundaries of Prompt-Based Game Design: As a developer, I wanted to explore how far prompt engineering inside EasyLens could go. I set out to prove that you can build complete, highly polished game systems—including state management, procedural rendering, sound synthesis, and dynamic damage states—purely by guiding AI with precise multi-step prompts. ✨ How EasyLens Made It Possible Using EasyLens, I didn't need to hop between traditional 3D software, external audio workstations, or manual script compilers. I iterated through targeted prompts to handle: Generating procedural visual assets on the fly. Setting up custom arcade music and dynamic sound triggers. Fine-tuning game controls, collision boxes, and damage states. EasyLens handled the heavy lifting, allowing me to focus on game feel, pacing, and player experience
36
99
8.4K
3D Web Designer | Interactive Websites
New to Contra
3D Web Designer | Interactive Websites
Web Designer creating modern website for businesses
New to Contra
Web Designer creating modern website for businesses
Senior Designer & Art Director | Premium CPG Brands | Remote
1x
Hired
3
Followers
Senior Designer & Art Director | Premium CPG Brands | Remote
Creative Designer • YouTube • Branding • Visuals
49
Followers
Creative Designer • YouTube • Branding • Visuals