Freelancers using Unreal Engine in Palm Bay
Freelancers using Unreal Engine in Palm Bay
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Kade Markoux
Palm Bay, USA
Indie Dev|3D Artist|AI-wrangler. Lets build something wild!
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Indie Dev|3D Artist|AI-wrangler. Lets build something wild!
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In my Titanic Panic Remake, obstacles are generated using a spawner with three arrows. Each arrow randomly selects one of three lanes in an array, and that value is used to position the obstacle in the center of the Ice Floor Tile. This value is also stored in a variable, ensuring there’s always one open lane for players to try and dodge an iceberg in Unreal Engine 5.
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I didn’t start my indie studio to chase hype. I started it because the system kept failing me—and I refused to quit. I’m a self-taught game dev, 3D modeler, tech, and generative AI specialist. I’ve helped others ship projects, but when I looked for teams this year, I keep getting silence and broken promises. So I’m building my own games with modular, finishable workflows. Even with a family to support, I don’t quit—I have to make it work. My Barko character in Unreal Engine’s shader complexity view is green—optimized. I fix problems, not just talk. If you’re hiring or building something that needs skill, heart, and finishability—reach out. If you’re tired of noise and want to build something honest, let’s talk. #OpenToWork #IndieDev #GameDev #3DModeling #GenerativeAI #Finishability #SurvivalSmart #SelfTaught
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I have a question for everyone. Would you dare visit this place?
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