Freelance Mixing/Masterings in Palermo
Freelance Mixing/Masterings in Palermo
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Paolo Migliorisi
Palermo, Italy
Music and Sound Design for your Project
5.0
Rating
4
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Music and Sound Design for your Project
3
This showreel brings together a selection of my sound redesign works, crafted to showcase my ability to create modern, detailed, and emotionally engaging audio. I selected short scenes from various films and videogames to highlight my versatility across intense action sequences(where sound design plays a crucial role) and to demonstrate my skills in creating highly stylized sound design, and mixing it with proper spatialization within the scene. The motorbike engine, helicopter, granular textures, all UI sounds, and transitional FX were fully built using synthesis.
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I wanted to test my skills with some aggressive granular sound design. I have chosen one of the Apex Legends intros (season 14) and had some fun creating my own library of modern granular textures. Every feedback is welcome 😁
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For this ReSound Project, I recreated the entire soundscape of the Audi Q-Series commercial spot from scratch: original music, sound design, dialogue processing, and final mix. I focused on giving dialogues the highest priority, alternating them with a musical background designed to support, not overpower. Sound design was used sparingly but purposefully, making key moments hit harder and reinforcing the overall message. I believe that a strong and effective audio language comes from assimilation of the vision, proper operative prioritization and careful post-production; where every element finds its place and narrative weight to elevate the brand. If you’re working on commercials, films, or creative projects and are looking for a tailored audio solution, I would be happy to connect!
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In this work, I redesigned the sound for this cool animated video. The goal was to create a sci-fi–style sound design by crafting custom audio for every tiny UI animation, enhancing each motion with rich and responsive sonic layers. Everything you hear was created from scratch using synthesis (mainly Phase Plant, if I remember correctly)
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