3D Modeling Projects in Nashik
3D Modeling Projects in Nashik
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Ritesh wagh
From a simple blockout to the final render. 🛠️🎨 A complete look at the workflow behind this asset — modeling, wireframe, texturing, lighting & final render. Built from scratch with attention to detail and game-ready workflow. 🎮 Software: • Autodesk Maya • Substance 3D Painter #3DArtist (https://www.instagram.com/explore/tags/3dartist/) #3DModeling (https://www.instagram.com/explore/tags/3dmodeling/) #GameAssets (https://www.instagram.com/explore/tags/gameassets/) #HardSurfaceModeling (https://www.instagram.com/explore/tags/hardsurfacemodeling/) #Maya3D (https://www.instagram.com/explore/tags/maya3d/) #SubstancePainter (https://www.instagram.com/explore/tags/substancepainter/) #MarmosetToolbag (https://www.instagram.com/explore/tags/marmosettoolbag/) #Wireframe (https://www.instagram.com/explore/tags/wireframe/) #3DRendering (https://www.instagram.com/explore/tags/3drendering/) #GameReady (https://www.instagram.com/explore/tags/gameready/)
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Suraj Lokare
CGI Product Animation for Cellecor Smart TV
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Ritesh wagh
Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Suraj Lokare
CGI Visuals and Animations for KOLORS India
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Ritesh wagh
Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Suraj Lokare
KOLORS INDIA SWITCH PLATES
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Ritesh wagh
This project is a hard-surface modeling study of a classic café table and chair set created in Autodesk Maya. The main focus was on achieving clean topology, accurate proportions, and realistic forms while maintaining an optimized and production-friendly workflow. Every asset was modeled from scratch with attention to edge flow and structural details. This project helped strengthen my understanding of hard-surface modeling fundamentals, scene composition, and presentation for portfolio-quality renders. Software Used Autodesk Maya Skills Hard-Surface Modeling Clean Topology Polygon Modeling Prop Modeling Edge Flow Scene Composition Asset Creation 3D Modeling #3DModeling #3DArtist #AutodeskMaya #Maya3D #HardSurface #HardSurfaceModeling #PropModeling
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Ritesh wagh
Classic Motorcycle 3D Modeling & Rendering A detailed hard-surface 3D model of a classic vintage motorcycle created with a strong focus on clean topology, realistic proportions, and high-quality detailing. Project Highlights High-poly hard surface modeling Accurate mechanical details and proportions Clean edge flow and optimized topology Realistic lighting and studio rendering Ready for texturing, animation. Software Used Autodesk Maya Arnold Renderer Skills Demonstrated 3D Modeling Hard Surface Modeling Asset Creation UV Preparation #3DModeling #HardSurface #AutodeskMaya #ArnoldRenderer #3DArtist
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Ritesh wagh
3D Hard-Surface Artist | 3D Modeler I’m a 3D artist focused on hard-surface modelling and creating detailed mechanical assets. This machine gun project was created with a focus on accurate shapes, mechanical details, clean modelling, and realistic surface definition. I worked on the complete modelling process, detailing, UVs, texturing, and final presentation. Software Used: • Autodesk Maya • Substance 3D Painter • Marmoset Toolbag Skills: • Hard-Surface Modelling • Mechanical Asset Creation • High & Low Poly Workflow • UV Unwrapping • PBR Texturing • Material Creation • Detail Modelling • Lighting & Rendering • Real-time Asset Presentation
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Ritesh wagh
This project showcases my hard surface modeling skills, featuring clean topology, optimized geometry, and detailed mechanical forms. Created in Autodesk Maya with a focus on accuracy and professional modeling standards. Stay tuned
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Ritesh wagh
This project focuses on hard-surface modeling and realistic material creation. Software Used: Autodesk Maya Substance Painter Marmoset Toolbag Skills Demonstrated: Hard Surface Modeling UV Unwrapping PBR Texturing Material Creation Wear & Tear Detailing Lighting & Rendering
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