Freelance 3D Modelers in Nashik
Freelance 3D Modelers in Nashik
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Ritesh wagh
Nashik, India
Consistency
New to Contra
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Consistency
1
From a simple blockout to the final render. 🛠️🎨 A complete look at the workflow behind this asset — modeling, wireframe, texturing, lighting & final render. Built from scratch with attention to detail and game-ready workflow. 🎮 Software: • Autodesk Maya • Substance 3D Painter #3DArtist (https://www.instagram.com/explore/tags/3dartist/) #3DModeling (https://www.instagram.com/explore/tags/3dmodeling/) #GameAssets (https://www.instagram.com/explore/tags/gameassets/) #HardSurfaceModeling (https://www.instagram.com/explore/tags/hardsurfacemodeling/) #Maya3D (https://www.instagram.com/explore/tags/maya3d/) #SubstancePainter (https://www.instagram.com/explore/tags/substancepainter/) #MarmosetToolbag (https://www.instagram.com/explore/tags/marmosettoolbag/) #Wireframe (https://www.instagram.com/explore/tags/wireframe/) #3DRendering (https://www.instagram.com/explore/tags/3drendering/) #GameReady (https://www.instagram.com/explore/tags/gameready/)
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Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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This project is a hard-surface modeling study of a classic café table and chair set created in Autodesk Maya. The main focus was on achieving clean topology, accurate proportions, and realistic forms while maintaining an optimized and production-friendly workflow. Every asset was modeled from scratch with attention to edge flow and structural details. This project helped strengthen my understanding of hard-surface modeling fundamentals, scene composition, and presentation for portfolio-quality renders. Software Used Autodesk Maya Skills Hard-Surface Modeling Clean Topology Polygon Modeling Prop Modeling Edge Flow Scene Composition Asset Creation 3D Modeling #3DModeling #3DArtist #AutodeskMaya #Maya3D #HardSurface #HardSurfaceModeling #PropModeling
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137
3D Modeler
(8)
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Suraj Lokare
Nashik, India
Specialist in Architectural Design/Rendering and Product CGI
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Specialist in Architectural Design/Rendering and Product CGI
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CGI Product Animation for Cellecor Smart TV
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7
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CGI Visuals and Animations for KOLORS India
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4
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KOLORS INDIA SWITCH PLATES
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1 BHK, 3D Interior Design Project with Bhaskar Sir
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8
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(3)
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