Freelance Artists in Minneapolis
Freelance Artists in Minneapolis
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Eleni Sophocleus
Minneapolis, USA
Capturing your unique essence at just a glance.
$1k+
Earned
1x
Hired
5.0
Rating
11
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Capturing your unique essence at just a glance.
0
Exhibition Design & Featured Artist for Care-Full: An Art Gala
0
29
8
Custom Illustrations for Lucille's Bottleshop
8
49
0
Collage A Still Life Kit
0
8
0
Inner Bloom Aura Branding
0
3
Artist
(3)
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Mitzy Rivas
Minneapolis, USA
Graphic designer passionate about bold colours
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Graphic designer passionate about bold colours
0
Random Form Generation and Screenprinting
0
5
0
La Comida de Mi Tierra
0
3
0
Brand Identity for Paper Source and Lights Collaboration
0
3
0
Scenario Event Posters
0
4
Artist
(2)
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Ari Binus
Edina, USA
AI workflows, prompt systems, and human-in-the-loop tools.
New to Contra
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AI workflows, prompt systems, and human-in-the-loop tools.
1
Children's Book Illustration & Visual Storytelling: Illustrated multiple traditionally published children's books across a decade of professional work. Projects required translating narrative concepts into visual storytelling, collaborating with authors and publishers, and delivering finished artwork for publication.
1
80
1
Documentary Storyboarding & Visual Development: Created storyboards and visual development materials for documentary film projects, helping translate narrative concepts into visual sequences and production-ready planning. Work involved visual storytelling, shot communication, and collaboration with filmmakers to support narrative clarity and audience engagement. Selected credits include documentary and independent film productions listed on IMDb.
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87
1
Social Media Interview Clip: Edited a short-form vertical video from interview footage into a polished social media clip. Added an animated title hook, tightened the pacing, cleaned up filler moments, added readable captions, and paired the clip with fitting background music to make the message feel more engaging and shareable.
1
79
0
Rapid AI-assisted prototype exploring music-driven gameplay systems, feedback-loop design, and audiovisual progression mechanics. Developed over roughly three weeks using AI-assisted prototyping workflows (May 2025), I directed and iteratively developed the gameplay concept, progression systems, interaction mechanics, level structure, audiovisual feedback, sound design, music integration, balancing, and gameplay refinement from concept to playable prototype. The project explores an interactive music-driven progression system built around licensed multitrack stems, where collected music waves expand both player capabilities and the evolving musical composition. Focus areas included feedback-loop design, player progression, risk/reward dynamics, state-driven ability systems, audiovisual synchronization, encounter balancing, environmental constraints, emotional and experiential pacing, and seamless integration between gameplay actions and musical progression.
0
197
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(2)
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Gwen Richards
Minneapolis, USA
Watercolor illustrator with a whimsical and feminine style.
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Watercolor illustrator with a whimsical and feminine style.
0
Cover illustration from Bad Dog
0
3
0
Let's go to the zoo
0
1
0
Portfolio work
0
3
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