Freelance 3D Renderers in Maharashtra
Freelance 3D Renderers in Maharashtra
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Ritesh wagh
Nashik, India
Consistency
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Consistency
1
From a simple blockout to the final render. 🛠️🎨 A complete look at the workflow behind this asset — modeling, wireframe, texturing, lighting & final render. Built from scratch with attention to detail and game-ready workflow. 🎮 Software: • Autodesk Maya • Substance 3D Painter #3DArtist (https://www.instagram.com/explore/tags/3dartist/) #3DModeling (https://www.instagram.com/explore/tags/3dmodeling/) #GameAssets (https://www.instagram.com/explore/tags/gameassets/) #HardSurfaceModeling (https://www.instagram.com/explore/tags/hardsurfacemodeling/) #Maya3D (https://www.instagram.com/explore/tags/maya3d/) #SubstancePainter (https://www.instagram.com/explore/tags/substancepainter/) #MarmosetToolbag (https://www.instagram.com/explore/tags/marmosettoolbag/) #Wireframe (https://www.instagram.com/explore/tags/wireframe/) #3DRendering (https://www.instagram.com/explore/tags/3drendering/) #GameReady (https://www.instagram.com/explore/tags/gameready/)
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Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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Old Cannon | 3D Game Asset ⚔️ Aged metal, worn surfaces, and a bit of history brought into 3D. Modeled and textured from scratch with focus on hard-surface details and realistic wear. Software: Autodesk Maya Substance 3D Painter Marmoset Toolbag 4 Skills: 3D Modeling • Texturing • Hard Surface • PBR • Rendering #3DArt #3DArtist #GameAsset #HardSurface #3DModeling #Maya3D #SubstancePainter #MarmosetToolbag #GameArt #3DTexturing #DigitalArt
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3D Hard-Surface Artist | 3D Modeler I’m a 3D artist focused on hard-surface modelling and creating detailed mechanical assets. This machine gun project was created with a focus on accurate shapes, mechanical details, clean modelling, and realistic surface definition. I worked on the complete modelling process, detailing, UVs, texturing, and final presentation. Software Used: • Autodesk Maya • Substance 3D Painter • Marmoset Toolbag Skills: • Hard-Surface Modelling • Mechanical Asset Creation • High & Low Poly Workflow • UV Unwrapping • PBR Texturing • Material Creation • Detail Modelling • Lighting & Rendering • Real-time Asset Presentation
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3D Renderer
(4)
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Darryl Dias
Mumbai, India
The AI guy and founder of Caprycon, I do software and webdev
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The AI guy and founder of Caprycon, I do software and webdev
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3D Assets for Film and Games
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20
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Product Visualization
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14
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Cinematic render
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17
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3D Renderer
(3)
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Samreen Popli
Mumbai, India
Visual Designer
5.0
Rating
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Visual Designer
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3d Typography Design
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23
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3D Environment Design
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5
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Journalistic Style Article
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12
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Opalene Skincare Brand Identity Design
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43
3D Renderer
(2)
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Abbas Sayyed
Mumbai, India
3D Renders for Amazon & Social Media
New to Contra
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3D Renders for Amazon & Social Media
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Country: South Korea Beverage: Premium Sparkling Fruit Soda Target Audience: 18–30 year old Gen Z & young millennials Brand Name: SEOUL POP Product: A premium sparkling fruit soda inspired by the vibrant street culture and modern lifestyle of Seoul. Flavour: White Peach + Yuzu Target Audience: 18–30 age group — Gen Z, college students, young professionals, K-pop / street fashion / design culture enthusiasts.
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3 flavors, 1 can design modeled, labeled, and lit entirely in 3D. From label wrap to metal reflections to studio lighting, everything you see here is rendered, not shot. Swipe to see how it holds up across different lighting setups
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CGI Renders of Ember Wing GIN Crafted with obsessive attention to every detail from tactile paper textures and refined packaging design to lifelike materials, all brought to life in Cinema 4D and Octane Render. Every element was meticulously crafted, focusing on authentic paper textures, premium packaging aesthetics, physically accurate materials, and photorealistic rendering in Cinema 4D & Octane.
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Project / Brand - The Dead Monk Artist - Abbas Sayyed Package Design and CGI
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54
3D Renderer
(8)
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Aryan Kamlu
Pimpri-Chinchwad, India
Expert 3D Product Visualization & Video Production
7
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Expert 3D Product Visualization & Video Production
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DIOR X CACTUS JACK Farms | Unreal Engine 5 Cinematic
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LOUIS VUITTON X NIKE AIRFORCE 1 | 3D Visualization | Unreal Eng…
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CACTI Hard Seltzer | Commercial | Unreal Engine 5
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89
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(3)
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RRS retrorevivestudio
Mumbai, India
3D Artist & Level Designer building sci-fi worlds.
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3D Artist & Level Designer building sci-fi worlds.
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Trinity - Sci-Fi Cityscape Poster 2026 Excited to finally share the first official character poster for my ongoing sci-fi project, featuring the main protagonist: Trinity. I started building this world back in November 2025. It’s a massive solo endeavor I’ve handled everything from scratch, including the level design, 3D modeling, texturing, and lighting, all entirely within Blender. The core of this project revolves around a sprawling, futuristic city environment. If the character's name and the heavy green atmospheric tones feel familiar, you caught the reference! Both the environment and the character draw heavy inspiration from the visual style of The Matrix. Trinity is the first of four planned characters for this universe (two female, one male, and one male game character). Building this city and bringing her to life has been a huge learning experience and a lot of late nights. Drop your thoughts in the comments, and stay tuned for the rest of the character reveals! All work done under Retro Revive Studio (RRS).
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The Graded Card Visualization (Pikachu Slabs Video) | PSA Slabs 2025 | A character-driven 3D motion graphics promo built to announce a premium graded card drop for Curree Collectibles. This project required a balance between highly realistic hard-surface materials and stylized character integration. I focused heavily on the refractive glass and plastic shaders for the PSA slabs to ensure they looked authentic under the studio lighting, while seamlessly blending in the 3D Pikachu models and dynamic typography. Technical Breakdown: • Materials & Texturing: Developed photorealistic refractive plastic/glass shaders for the grading cases and accurate recreation of the internal foil cards. • Animation: Fast-paced, audio-driven camera animation and 3D typography reveals. • Integration: Posed and lit stylized 3D character models to interact with the photorealistic product renders.
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Cosmic Vault - 3D Brand Teaser for Curree collectibles 2025 A high-energy, vertical 3D teaser reel created to announce a "Vintage Vault" product drop for Curree Collectibles. Produced through Retro Revive Studio (RRS), the goal for this short-form social media promo was to build a striking, stylized sci-fi environment that stepped away from standard, well-lit product shots. Technical Breakdown: • Built a custom cosmic void environment to emphasize scale and atmosphere. • Utilized metallic and emissive materials for the floating hands and central asset. • Lit and rendered using a mix of harsh neon glows against the deep space backdrop to create a high-contrast, premium aesthetic optimized for mobile viewing. Software & Pipeline: • Blender (Lighting, Environment, Modeling, Asset Prep,Real-time Rendering) • Adobe After Effects (Compositing, Typography, Post-Processing)
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Pokémon TCG - 3D Card Animation Card Promo (Zekrom/Reshiram Glitch Video) 2025 A dynamic 3D promotional reel exploring custom holographic material shaders and glitch displacement effects. Created for Curree Collectibles to showcase their rare Pokémon TCG singles. Instead of relying on flat 2D graphics, I fully modeled the physical cards in 3D to allow for realistic light interaction with the holographic foil layers. The scene utilizes dynamic lighting, custom displacement maps, and glitch transitions to emphasize the rarity and high-energy nature of the featured characters (Zekrom, Reshiram, and Victini). Technical Breakdown: • Asset Creation: Modeled trading cards with custom, multi-layered holographic shaders. • VFX: Procedural glitch displacement and environmental particle effects. • Lighting: High-contrast, dynamic studio lighting setup to catch foil reflections.
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3D Renderer
(3)
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Archi Dream
Nagpur, India
Top-tier Architectural Visualization Studio
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Top-tier Architectural Visualization Studio
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Creating a Premium Café Experience
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13
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Attention to Detail in Every Project
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21
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Luxury House Design with Tailored Elegance
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20
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Geet Sampat
Mumbai, India
3D Animator | Motion Designer
21
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3D Animator | Motion Designer
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59
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Fastrack Watches | 3D Animation
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Boat AirDopes 281 Pro Product Animation
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5
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Mari y Juana® Beverages Co. CGI
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(5)
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