Projects using Audicity in Longmont
Projects using Audicity in Longmont
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Jonathan Swanson
pro
While @miki 's animation and score provided a driving rhythmic framework, I saw an opportunity to bridge the gap between the audio and the visual by injecting a layer of organic, tactile texture. I focused on syncing wet, bubbly transients with the geometric expansions and connections, transforming abstract shapes into something that feels viscous and alive. By carefully mixing these liquid foley elements to act as a percussive extension of the existing soundtrack, I was able to give the motion a physical weight without cluttering the mix, demonstrating how nuanced sound design can turn a flat animation into a cohesive, immersive sensory experience. Here's the original: https://on.contra.com/JcLFjF
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Jonathan Swanson
pro
Viewing the original animation, I felt the visual feedback was smooth but lacked the visceral impact necessary for a core progression mechanic. To fix this, I engineered a sound effect grounded in the concept of tension and release: a rapid, rising synthesizer swell builds immediate anticipation to match the visual charge-up, which then snaps into a crisp, resonant burst. This heavy, punchy release provides the auditory weight needed to make spending hard-earned XP feel like a genuine achievement rather than a simple UI selection. Since these unlocks are designed to be infrequent milestones rather than repetitive inputs, I felt comfortable pushing the intensity of the "thud" and the magical decay to ensure that every time a player commits to a skill, they are rewarded with a powerful, gratifying sense of permanence.
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