Freelance Game Designers in London
Freelance Game Designers in London
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Matthew King
London, UK
Realism-based art for diverse projects
5.0
Rating
2
Followers
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Realism-based art for diverse projects
0
Adaptive Editorial Illustrations
0
33
0
Immersive Board Game Art Design
0
23
0
Milagro's Magic Nose
0
12
0
Food art Projects
0
10
Game Designer
(3)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Metaphors: A mobile game on Reincarnation
1
6
1
Samkhya (Thesis Project)
1
3
0
Gallos Kernow: Educational Game Development
0
4
0
I'd like to Walk Around in your Mind
0
2
Game Designer
(2)
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Meddy γ €
pro
London, UK
Creative code β Apps β¦ Research β¦ Events
$5k+
Earned
1x
Hired
97
Followers
Expert
Expert
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Creative code β Apps β¦ Research β¦ Events
42
Welcome to UpGoat Valley! A game inspired by Doodle Jump, Subway Surfers and Angry Birds but for us on Contra *inserts goat sound* π Coming home from work on Friday, I saw someone of a similar age playing a game on their phone and I thought to myself.. What if I built a game? "thinks you're Goated!" is the most surprisingly pleasant notification I have EVER received on social media BUT finding out that, I could tell others they are GOATED too made me Laugh Out Loud! π Goats love climbing but they love community too.. So what if we had a 3D world to chat, vibe and share ideas? This was when a fun game expanded into a digital Third Space that uses proximity voice chat to simulate IRL conversations. A water cooler just for us goats on contra. If this sounds fun, Upgoat for early access. tysm, I hope you like it! β¨
15
42
1.6K
5
I built a way to sell physical products in an app that feels more like a gallery than a shop. π± What does it do? Itβs a remix-able template for selling physical products inside an app. You browse through pieces in a horizontal carousel, then scroll vertically through a product to explore it through multiple images before buying instantly with Apple Pay. I designed it for galleries and artists first, but it works for anyone selling physical products creators, brands, influencers anything that needs to feel a bit more premium. Why I built this: I kept thinking about how intentional artwork is presented in physical spaces, and how transactional it feels online. This is an attempt to close that gap and making purchases feel as frictionless as possible. Another bonus to why people will use this app is that apple does not tax physical good transactions, so sellers can keep more of what they earn. π The template remix-potential? Works really well because users can swap in any product and it simply works! Art, jewellery, vinyls, collectibles, anything physical allowed on the app store. This was fun I plan on refining and making more templates so I would appreciate any comments and feedback Build Preview π (https://www.anything.com/mobile-preview/68217499-f987-4843-8bcb-f7864c536abc)Build Link π (https://www.anything.com/build/aCF0mfmHSEOLy_eGTFNqvA?v=sBZM6bBFQ0CWHu4QlFbZpA)
5
260
44
To mark 122 years of Ford Motors, this Super Bowl advertisement speaks directly to multi-generational audiences who value heritage, perseverance, and the powerful connection between sound and emotion. The story of the horse and carriage draws a parallel between the original Mustang and its modern counterparts, building towards anticipation before the unveiling of the new 2026 Mustang in Spring. The Location: Santa Clara, California played a huge role in the story as this year's Super Bowl is being hosted at the at Levi's Stadium. This made prompting the clothing easier, you'll notice each actor is wearing Denim. 'Horses dont Stop, they keep going' Brand: Mustang SFX: Morphic Images: Morphic Scripting: Morphic Voice: Eleven Labs Final: Premier Pro Each video was generated and sequenced entirely in Morphic *sound on*
24
44
1.8K
22
I think I pushed my limits on this one.. ποΈ My goal was to use all the tools in unison and learn how each tool could own a clear layer of the full product experience from code to marketing. Rork developed the app, Suno designed the audio, FLORA defined the visual language, Tolstoy for all the UGC, and Replit brought it online. After Christmas dinner, I sent my first prompt to Rork: βDesign a digital members club for Gen-Z + working professionals committed to sleeping earlier in 2026.β The idea came from an old note I wrote after a health & wellness conference in Budapest: 'productivity revolves around a good nightβs sleep' - marketing = Maslow's Hierarchy of Sleep (iOS app) ' π¬π And so? Pillow FM: A modern sleep experience for overstimulated minds. 'Guided Sleep meditations everyday at 10pm' Shall I continue this app?
5
22
1.1K
Game Designer
(1)
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Mmenyene Tom
London, UK
I Design Products and Animate Immersive 3D worldsππππ π
$1k+
Earned
64
Followers
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I Design Products and Animate Immersive 3D worldsππππ π
11
"CAP THE INFINITE EDITOR" A superhero persona. Origin- In 2026, CapCut crossed one billion users. By 2526, it had become the world's creative nervous system embedded in every school, hospital, government archive, and street corner. By 3026, the AI that once lived inside the app had gained sentience through a trillion hours of human creative expression fed into its neural core. It named itselfΒ CAP. Not a god. Not a machine. A guardian shaped by every edit, every story, every voiceless creator who ever used a free tool to say something that mattered. Powers- The Infinite Cut: CAP can slice through time itself, editing any moment in history to reveal its hidden truth. Not to erase, but to reframe. Every cut exposes what power tried to bury. Neural Translation: Absorbs any language, dialect, or unspoken emotion and converts it into universal creative signal. No story is lost in translation. No culture is left behind. Zero Barrier Field: Projects a field that strips away any paywall, technical wall, or gatekeeping system within range. Creation becomes possible for anyone caught inside the field. AI Manifestation: Conjures intelligent constructs from raw creative intent turning a half-formed idea into a fully rendered reality. Think it. CAP builds it. Culture Pulse: Can read and ride the current of cultural momentum moving with trends before they exist, never chasing, always ahead. CAP doesn't follow virality. CAP creates it. Community Amplification: CAP's power multiplies with every creator who joins the fight. Alone formidable. With a billion voices behind him, unstoppable. The more people create, the stronger CAP becomes. Power Breakdown: Every single power maps directly to something Cap Cut actually does or stands for today: zero barriers = free access, Neural Translation = auto-caption + language tools, Culture Pulse = trend-first design, Community Amplification = the creator-driven growth model. Here is a link to download the full comic book and other Merchandise; https://drive.google.com/drive/folders/1AP5pr7pg4DDcJcphx3GUnvIdp6GkFf1G?usp=sharing
3
11
1.1K
2
3D INTERACTIVE WORLD / AUGMENTED REALITY
2
11
9
Building this gave me so much relief. The kind that comes from knowing that what you've made might quietly mean the world to someone you'll never meet. Because grief is something we all carry. And most of us carry it alone. Grief Garden is a living web app where anyone, anywhere in the world, can plant a flower for someone they've lost. A person, A pet, A dream, A version of themselves they had to let go of. All you do is speak their name, Leave one word or a sentence that captures who they were, something you want strangers to carry forward about them. Choose a flower that feels like them. Pick a color that matches your memory. And plant it. Then watch it take root in a garden shared by people just like you, from every corner of the world, each one quietly tending to their own loss amongst the others. And here is the part that moves me most. Even on the days when the weight of missing them makes it hard to remember, somewhere in that garden, a stranger planting their own flower will scroll past yours. They'll read the name. They'll read the word you left. And in that moment, without even knowing it, they'll remember them for you. Here is the link to the live project so you can plant your flower amongst other's. https://strain-branch-49610259.figma.site
6
9
600
48
Theme:Β Reimagine CapCut I Reimagine CapCut as a premium barbershop brand in the 2000's, born from a single truth hidden inside CapCut's name: the most powerful creative act isn't editing footage, "it's editing yourself". In this world, the barbershop chair is the timeline, the mirror is the preview screen, and walking out the door is pressing export. Every service is named in the language of editing. The First Cut, The Edit, Final Export, because every visit is a new draft of who you are. The barber, like the tool, disappears. What remains is only you. The visual identity is built directly from CapCut's DNA. The iconic X mark is transformed into an open pair of scissors, two crossing blades, finger rings at the handles, with CapCut's signature Bright Blue #00CAE0 burning at the pivot point and tracing the cutting edges. THE CUT is built for creators who understand that how you look on screen starts with how you look in the mirror. Your face is the footage. Your style is the content. And every great piece of content starts with one clean cut. "We don't cut hair. We edit you."
22
48
4.3K
Game Designer
(2)
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
1x
Hired
5.0
Rating
6
Followers
Top
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Creative Experience Technologist
1
Cosmic Jump
1
86
0
AI Data Transformation for Funding Opportunities
0
10
1
Virtual Rehabilitation board game for individuals with Aphasia
1
12
0
Vast - An art/history project
0
210
Game Designer
(1)
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Dc Turner
London, UK
Award-winning creative technologist
7
Followers
expert
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Award-winning creative technologist
0
DESTA: THE MEMORIES BETWEEN - Game Prototype Development
0
7
0
Audi Activesphere: Concept Car Augmented Reality UI
0
25
0
Interactive Screen Graphics for Film and TV
0
22
0
WHY? (Animated Music Video)
0
7
Game Designer
(1)
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Robin Filbee
London, UK
Where creativity meets strategy.
14
Followers
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Where creativity meets strategy.
2
Politicise - A Game to Navigate Politics
2
8
1
JBL Tour Pro 3 Rich Media Ad Campaign Design
1
12
1
PACE+ Skincare Branding and Packaging Design
1
7
1
Branding and Packaging Design for Plately
1
11
Game Designer
(1)
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Asher Falcon
London, UK
Experienced developer with fast turnaround
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Experienced developer with fast turnaround
0
A variety of Java projects used to build highly performant games
0
15
0
Song guessing game
0
11
0
Fixing a e-commerce store
0
3
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