Freelance ComfyUI Designers in London
Freelance ComfyUI Designers in London
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Leonardo Bruni
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London, UK
CGI & AI Pipeline Architect for VFX and Product Teams
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CGI & AI Pipeline Architect for VFX and Product Teams
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AIReel - YouTube
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Meet Anna. Anna is a virtual influencer and an ongoing R&D project at Damn! We’re exploring how generative AI can be used to create a persistent digital character, not just a single AI generated image, but a consistent identity capable of producing content across different environments, styles and situations. The project investigates the intersection of: • Generative AI on 3D Outputs • Character consistency • Automated Content Creation This reel is a first look at our experiments with Anna. The project was completed over a year ago, but due to an NDA, we were only able to release the work now. At Damn!, we’re interested in what happens when AI generation meets the technical discipline of a real production pipeline. We’re open to collaborations around AI, virtual characters and next generation digital content.
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"Can you get me full-control renders of 20 maybe more different products in 3 days? In Blender possibly last version ?" My first thought was honestly just... math. Placing lights by hand, one product at a time, key/fill/rim/bounce, nudging each until it looks right, call it 20 minutes a product if you're fast. That's already most of a day gone before you've touched a single material or camera angle. I went looking for something that could speed this up. Most of what's out there for Blender is the same idea over and over: a fixed scene, one lighting look baked in. Fine for a single hero shot. Useless when you need to move fast across 20 or maybe more different products and actually keep control over each one. And then it hit me. I'd already built this. Years back, looong time ago, doing generalist work on a Ferrero TV spot in a Tuscany small VFX studio. At the time, i put together a rig in Maya where one control moved the whole lighting setup at once. That was Maya 7.0 days, so... let's just say it's aged a bit... =D I had some free time this summer, so I ported it over to Blender 5.2 And then... That's Damn! Softbox! One Empty, and it drives the whole rig: Key, Fill, Rim, Bounce, Flag, with actual 3D handles drawn like a gizmo. Save a setup, load it back on the next product, tweaks a bit the lights, and go on. Client apparently got their 27 renders in time. Figured other people doing product work might want the same thing. If there's enough interest, a Maya and Houdini version is next, properly modernized this time, not held together with Maya 7.0 and duct tape =D Link's in the comments. Needs Blender 4.1+ (tested with 4.1 and 5.2)
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Damn! Softbox, a full softbox in Blender
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