Freelancers using Easy Lens in LahoreFreelancers using Easy Lens in Lahore
Crafting interactive AR lenses and mobile games.
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Crafting interactive AR lenses and mobile games.
Cover image for 🕹️ What I Built
I created
🕹️ What I Built I created Neon Byte Runner, a fast-paced retro arcade game Lens for Snapchat inspired by classic endless dodgers and 80s neon aesthetics. Built entirely using prompt-based iteration in EasyLens, the game includes: Procedural Pixel-Art Visuals: Glowing neon ships, data bugs, energy bytes, and background scanlines drawn in real time for crisp rendering across all screen sizes. Drag-and-Dodge Controls: Intuitive mobile steering where players dodge incoming "data bugs" and collect "energy bytes" for score multiplier points. Dynamic Damage System: A three-life mechanic where taking damage physically breaks off spaceship parts (wings and tail) with visual particle flares. Magical Heart Repairs: Rare falling heart powerups that grant an extra life and visually repair broken spaceship parts back onto the ship. Chiptune Audio & Global Leaderboard: Custom-generated arcade music and sound effects paired with an integrated HUD and leaderboard to drive replayability. 💡 Why I Built It Reimagining Classic Arcade Mechanics for AR: I wanted to capture the instant-play energy of old-school arcade cabinets and adapt it into a social, mobile-first Snapchat Lens. The goal was to create a game that takes seconds to learn, but offers enough depth and escalating difficulty to keep players saying, "Just one more run." Visual & Emotional Damage Feedback: Instead of relying on a standard health bar, I wanted players to feel the stakes. Making the ship parts physically break off and scatter across the screen creates an immediate, dramatic feedback loop when you make a mistake—and grabbing a rare heart to repair your ship feels genuinely rewarding. Pushing the Boundaries of Prompt-Based Game Design: As a developer, I wanted to explore how far prompt engineering inside EasyLens could go. I set out to prove that you can build complete, highly polished game systems—including state management, procedural rendering, sound synthesis, and dynamic damage states—purely by guiding AI with precise multi-step prompts. ✨ How EasyLens Made It Possible Using EasyLens, I didn't need to hop between traditional 3D software, external audio workstations, or manual script compilers. I iterated through targeted prompts to handle: Generating procedural visual assets on the fly. Setting up custom arcade music and dynamic sound triggers. Fine-tuning game controls, collision boxes, and damage states. EasyLens handled the heavy lifting, allowing me to focus on game feel, pacing, and player experience
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