Projects using Autodesk Maya in Indore
Projects using Autodesk Maya in Indore
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Priyanshu Rijhwani
Dun Beverage Website: Interactive Spline Product Animations
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47
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Anish Baxi
Bell & Ross BR-05 | Product Animation Concept
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9
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yash tanwani
Google Nest Mini
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7
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Dheeraj Rijhwani
3D Animation | Blender | Product Demo Video | Video Production
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73
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Vanshul Choudhary
The Reservoir concept taught me . The best brief you'll ever get. is the one you write yourself.
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140
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Vinod Patidar
Digital Agency
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23
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Kapil Karnik
Behance
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8
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yash tanwani
NIKE LeBron 12 | Personal Project
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8
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Vanshul Choudhary
The biggest mistake in product CGI: Making it look "realistic" but not making it feel "true." Realism is technical. Truth is emotional. Aim for both.
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207
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Vinod Patidar
Graphic designer, Animator, and VFX artist
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13
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Vanshul Choudhary
A short glimpse from the final Ad video. Stay tuned. Working on a commercial/concept project which will include a lot things from 3d, visual storytelling, brand positioning and many more. Follow @vouryan (https://www.instagram.com/vouryan/) to see more amazing content. Brand owners, founders and Marketing heads can connect with me for paid projects - work.vanshul@gmail.com (mailto:work.vanshul@gmail.com)Or you can directly DM 📩 on this account.
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212
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Vanshul Choudhary
Built this to answer one question what if Land Rover made a product for the terrain it was built for? Meet Reservoir terrain shot. But beyond the concept, this visual represents exactly what I do for brands: I don't just render products. I place them in the world they belong in so customers feel the lifestyle before they read a single word. Brands use this kind of CGI visualization for website hero banners, social campaigns, product launches and ad creatives. No location shoots. No weather problems. No reshoots. Just a render that does the selling for you. If your product deserves a world like this let's build it.
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197
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Vanshul Choudhary
What if Land Rover made water bottle? Introducing 'Land Rover Reservoir' Most people see Land Rover as a luxury SUV brand. What stands out is how consistently they present their products. Across different vehicles and environments, the visual language stays aligned Controlled movement Real-world conditions Minimal noise Every visual is driven by one core idea Above & Beyond. This study is part of a concept project exploring how this same brand language could extend into a new product category. The goal is simple, understand how the brand behaves before creating for it.
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353
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Vanshul Choudhary
Rolex Sky-Dweller (Concept Visualization) Concept visual work based on the Rolex Sky-Dweller. Focused on: Watch proportions and detailing Material realism (metal, dial, reflections) Lighting that feels premium, controlled, and calm Clean product-first compositions The goal was not redesigning Rolex, but respecting the brand language and translating it into a modern, high-end CGI product visual. This project is an exploration of luxury precision through 3D, keeping everything minimal and intentional.
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Vanshul Choudhary
Consumer Tech | 3D Product Animation Minimal, modern visuals designed to elevate everyday technology through motion and clarity. Optimized for digital ads and social platforms. Open for tech and consumer product projects. Created this 3D AirPods animation focused on understanding product form, basic materials, and clean composition. The setup was intentionally minimal, using simple lighting and controlled camera movement to study how light and reflections define smooth consumer products. This project marks an early step in developing my foundation in product-focused 3D visualization.
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Vanshul Choudhary
APEX Novus Vision (Concept VR Headset) Worked on a conceptual VR headset for APEX, a tech-focused brand exploring immersive experiences. Novus Vision is designed as an all-in-one headset with built-in headphones, removing the need for external audio gear. The goal is a clean, comfortable, and immersive setup. Currently focusing on: Product form and proportions Integrated audio design Materials and surface details A stylish, slightly funky visual language This project explores how future VR hardware can feel simple, expressive, and self-contained, without looking over-engineered.
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