Freelance 3D Modelers in Groningen
Freelance 3D Modelers in Groningen
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Andrey Popov
Groningen, Netherlands
Always eager to bring various game ideas to life!
6
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Always eager to bring various game ideas to life!
1
Game Assets
1
10
1
Scoring Roll
1
5
1
Knighty
1
6
0
Sticky Shot
0
5
3D Modeler
(7)
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Maxine Meijboom
Dokkum, Netherlands
Technical 3D Graphics Specialist
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Technical 3D Graphics Specialist
0
3D Character Art for Nountown
0
18
0
3D Modelling Portfolio Dump
0
24
0
Web-optimized Galaxy S21+ Product Visualisation
0
25
0
Orith the Moth Mage 3D Character
0
25
3D Modeler
(6)
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May | Brand designer, strategist & creative director
pro
Groningen, Netherlands
Brands built from idea to launch, with brains & personality.
$1k+
Earned
3x
Hired
5.0
Rating
217
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expert
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Brands built from idea to launch, with brains & personality.
27
KARMAE: ASTER | Product, Packaging & 3D Development Part two moves a little closer to the product itself. ASTER was designed as the softer side of the KARMAE world, but that softness still needed structure. The material language became a big part of that balance, combining frosted glass, muted metallics and pale neutral tones to keep the product feeling tactile, refined and recognisable. From there, the packaging and product details were developed to feel like part of the same system rather than separate applications. The aim was to keep every touchpoint visually quiet, but still specific enough to carry the identity on its own. Everything shown here was designed and directed by me, including the product development, packaging, materials, compositions and final 3D renders built in Blender. A closer look at the details behind ASTER.
3
27
684
20
KARMAE: ASTER | Brand Identity, Packaging & 3D Direction ASTER explores the softer side of KARMAE. Where Orbit leaned into shadow, mineral weight and atmosphere, ASTER brings the same brand world closer to light. Frosted glass, pale botanicals, muted metallics and softer tonal contrast create a quieter, more tactile expression without losing the core identity behind it. For this refresh, I kept the original KARMAE foundation and expanded the system rather than replacing it. The goal was to show how one brand can hold two very different moods while still feeling cohesive across product, packaging and visual direction. Everything shown here was designed and directed by me from start to finish, including the product design, packaging, environments, materials and final 3D renders built in Blender. Part one of ASTER.
7
20
887
122
BLAIRE | Brand Identity & Packaging Blaire was built around the idea of making a minimal brand feel distinctive without relying on excess. The visual direction combines a restrained palette, confident typography and metallic packaging details to create something that feels clean and elevated, while still carrying enough personality to be recognisable. Rather than treating the logo, packaging and supporting graphics as separate pieces, the identity was designed as one system. Repetition, scale and typography become part of the brand language, allowing it to stay consistent across both product and communication. A closer look at some of the applications that brought the Blaire identity together.
44
122
3.9K
62
MIDDAY | Campaign & Art Direction MIDDAY was positioned as a habit brand rather than a special-occasion destination. The campaign language is direct, playful and grounded in the reality of a busy day. Good food, made properly, without turning lunch into a whole performance. Not the place you save for someday. The place you return to every Tuesday. Soon a deeper take and look in this personal project. MIDDAY may not be a real sandwich bar yet, but the concept is ready to leave the mockups whenever someone wants to open the doors. Lunch. Handled.
11
62
4.1K
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(1)
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