Projects using JavaScript in GautengProjects using JavaScript in GautengRedesigned an existing website for Pink Checkered Shirt, transforming it into a modern, elegant, and responsive platform while preserving the heart of the brand and its storytelling mission.
The redesign focused on improving the user experience, modernizing the visual design, enhancing navigation, and creating a more engaging reading experience across all devices. Soft, calming colours and refined typography were used to better reflect the brand's themes of healing, grief, growth, and personal stories.
Features Included
✓ Complete Website Redesign
✓ Modern UI/UX Design
✓ Fully Responsive Layout
✓ Improved Navigation
✓ Six-Page Website Structure
✓ Blog & Storytelling Sections
✓ SEO-Friendly Structure
✓ Mobile Optimisation
✓ Fast Loading Performance
✓ Clean, Accessible Design
Project Goal
The objective was to transform an outdated website into a modern, emotionally engaging experience that better communicates the brand's message while improving usability, readability, and overall visual appeal for visitors across desktop and mobile devices. Parcel Sprint browser game prototype
AI-assisted, self-produced original prototype by Jaco Taute. This is not paid-client work.
Parcel Sprint is a one-minute, three-lane delivery game made with HTML, CSS, JavaScript and Canvas. Players collect parcels, avoid roadworks and try to improve their local best score. It includes keyboard and on-screen steering, streak bonuses, pause/resume, replay and optional synthesized sound.
The responsive interface and code-drawn graphics are contained in a single downloadable HTML file. No sign-up, backend, external assets or payment service is needed. Best scores stay in the browser when local storage is available.
Supporting evidence includes actual browser screenshots, editable source and a saved automated-Chrome test report with 32 passing checks: 22 browser checks, 8 deterministic simulations, 1 full automated-play round and 1 synthetic browser-event check. These are not 32 manual playtests.
Images: desktop-browser start screen, then gameplay in a 390-pixel-wide responsive browser viewport. The second image is browser emulation, not a physical-phone test; its local best is a test-browser score.
No hosted deployment, physical-device test, human playtest or market validation is claimed. The sample demonstrates a runnable prototype, interface and game logic, with no paid-client results, validated demand, revenue or unaided human coding/design expertise claimed.