Freelancers using Python in England
Freelancers using Python in England
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Abhiram Kannuri
PRO
Normanton, UK
Python Expert: Web Scraping & Automation | Lead Data Analyst
1x
Hired
5.0
Rating
11
Followers
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Python Expert: Web Scraping & Automation | Lead Data Analyst
2
Real Estate Market Data Scraping
2
37
2
Job Board Data Scraping
2
22
1
Social Media Scraping for Analysis
1
13
2
Flight Price Tracker
2
13
Python
(6)
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Anesah Fraser
London, UK
AI Systems Engineer | LLM Integration, RAG, Automation & BI
New to Contra
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AI Systems Engineer | LLM Integration, RAG, Automation & BI
1
Ops Workflow Automation with Human Review
1
0
1
Invoice Processing Automation Project
1
0
1
Automated Support Ticket Routing and Summarization
1
0
1
Automated CRM Updates Project
1
0
Python
(5)
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Malik Fasih
London, UK
AI Chatbot Developer | Fullstack Engineer
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AI Chatbot Developer | Fullstack Engineer
0
Walmart Barcode Web Scraping Bot | Python | Selenium | GUI - Yo…
0
20
0
Google Dialogflow Chatbot | Web Integration - YouTube
0
7
0
ManyChat based Chatbot with custom APIs | Messenger Integration…
0
27
0
2nd line Android App Automation Project | Digital Marketing Bot…
0
13
Python
(14)
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Aryan Kushwah
Southampton, UK
Automation & AI for business process excellence.
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Automation & AI for business process excellence.
0
Energy Load Forecasting in Great Britain
0
10
0
NASDAQ Momentum Trading Strategy
0
7
0
AI Agent Portfolio for Business Automation
0
9
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Python
(3)
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Ali Shan
London, UK
Web App Dev | AI Agents | MVP Builder
$1k+
Earned
6x
Hired
5.0
Rating
38
Followers
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Web App Dev | AI Agents | MVP Builder
0
High-Performance API Backend Development
0
2
0
Predictive Analytics Platform & ML Service
0
5
0
Payment System Architecture for Event Marketplace
0
0
0
Langflow Multi-Agent Research Framework Development
0
6
Python
(2)
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James Crowley
PRO
Chester, UK
Professional Website Developer | Framer | Webflow
5.0
Rating
15
Followers
expert
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Professional Website Developer | Framer | Webflow
1
Automated Worship Schedule PDF Scraper to CSV Converter
1
11
0
Survey Remedy Website Development Redesign into Framer
0
2
0
LilyJRose Holiday Cottage Site
0
8
0
Woodcarving Static Landing Page Design
0
6
Python
(1)
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Muhammad Talal
PRO
Manchester, UK
Building next-gen Interactive experiences
7
Followers
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Building next-gen Interactive experiences
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
94
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
72
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
245
21
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
21
232
Python
(1)
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German Sharabok
Grays, UK
Engineering Dreams Into Reality - Full Stack Developer
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Engineering Dreams Into Reality - Full Stack Developer
0
JP Morgan | Trading and Analytics Platform Development
0
9
0
Universities | AI-Powered Resume Platform Design and Development
0
6
0
Stripe | Cross-Border Payments Development
0
24
0
ParallelChain | Mobile Crypto Wallet Development
0
14
Python
(2)
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