Freelance Game Developers in England
Freelance Game Developers in England
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
2x
Hired
5.0
Rating
5
Followers
Top
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Creative Experience Technologist
1
Virtual Rehabilitation board game for individuals with Aphasia
1
18
1
Cosmic Jump
1
108
0
AI Data Transformation for Funding Opportunities
0
24
0
Vast - An art/history project
0
217
Game Developer
(2)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Metaphors: A mobile game on Reincarnation
1
9
1
Development SocKey | Game with AI-Powered NPCs
1
16
0
Gallos Kernow: Educational Game Development
0
12
0
I'd like to Walk Around in your Mind
0
3
Game Developer
(2)
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Ben Rushworth
England, UK
Lynx Studios Ltd Co-Founder | Software & Game Dev
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Lynx Studios Ltd Co-Founder | Software & Game Dev
0
Development of Sharp Engine: A 2D Game Engine
0
11
0
Shapeshifter Game
0
8
2
Lead Programmer for Project 86
2
39
1
Lead Programmer for Race Track Tycoon
1
60
Game Developer
(4)
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Teddy Engel
Bolton, UK
Making games and software professionally since 2004
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Making games and software professionally since 2004
1
Kai’s Sanctuary
1
8
3
Bubble Witch Saga 2
3
23
1
Farm Heroes Saga
1
22
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(3)
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Ashley Best
pro
Bristol, UK
Interactive / Animation / Web Development / Sound Design
$10k+
Earned
8x
Hired
5.0
Rating
255
Followers
expert
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Interactive / Animation / Web Development / Sound Design
200
I've been locked-in on a big project, so I'm a late comer to this challenge, but I managed to carve out some time to create my entry! Introducing: 'Luma', an inquisitive reptile who follows me around inside Rive! 🦎 Entirely script driven, she follows your cursor and can even change colour when she settles on her favourite rock. It feels like the beginning of a little game I might have to keep developing! Where should Luma go next?
60
200
8.3K
38
It's INSANE what @Rive (https://contra.com/company/rive) scripting unlocks 😱🚗 I produced this mini driving game proof-of-concept for the Rive x @Contra HQ (https://contra.com/contra) Scripting challenge in just a few days. Browser-based, buttery smooth, only ~500 KB! This latest version features: • AI cars racing that stick to the track • Keyboard and/or mouse controls • Smart camera follow + shake on crash • Checkpoints & timed laps What began as a quick experiment to test Rive's scripting capabilities is now dangerously close to a full game engine 🤯
8
38
1.6K
122
Cursor Camp, A Real-Time Multiplayer World, Built with Rive Cursor Camp (https://neal.fun/cursor-camp/) is a live multiplayer playground where up to 1000 real cursors from around the globe share the same space simultaneously. A beach, lazy river, clubhouse, campfire, soccer pitch, cave, treehouse and more, brought to life through over 40 Rive-powered interactions and animations spanning environments, characters, objects, and interactions. My role was building the entire Rive layer. Starting from the illustrator’s artwork, I translated everything into interactive systems, rigging and animating scenes, characters, and objects while developing the state machines and behaviours that make the world feel dynamic and alive. The real challenge was making it data-aware. Using ViewModel data binding and Luau scripting throughout, every animation responds to live runtime input, with cursors picking up objects, triggering states, and reacting to a constantly changing world. That includes moments like players duetting on a piano in real time, progressively eating an entire cake with each click, adding sticks to a fire to increase its intensity, or dropping ingredients into a cauldron to dynamically change the colour of the broth. The result is a Rive system ready to be wired into Neal Agarwal’s multiplayer backend, where WebSockets keep thousands of players in sync in real time. It hit the front page of Hacker News on day one, with people asking one question over and over: How is this running in a browser? That’s the impossible UI.
38
122
5.5K
2
Cursor Camp game for neal.fun
2
22
Game Developer
(2)
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Mikey Itua
Manchester, UK
I create websites and MVPS to help ambitious businesses grow
$5k+
Earned
2x
Hired
73
Followers
expert
Expert
+2
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I create websites and MVPS to help ambitious businesses grow
1
Typiva - AI Font Finder and Suggester
1
21
3
For this challenge, I used several tools connected to Paper and Paper's Canvas to build Roam - a restaurant, eatery, and activity finder for Manchester. I wanted to create it because, coming back from uni with time to finally explore the city, I needed a way to visualise places I'd been meaning to visit on a map. I started by using Claude Code in the terminal to pull a button from my portfolio repo, then rebuilt and redesigned it in the Paper canvas for this project. From there, I used Claude Code and Gemini CLI to generate screens and variants via Paper MCP, picked my favourite, and brought it to life as a functional design in the new Lovable Desktop app using Paper MCP connection. I then synced the project to Cursor via GitHub and continued iterating - adding advanced features like maps, a light/dark mode using colour styles from my Paper Canvas, and a chatbot, both designed with Claude Code and Paper MCP. I finally powered the chatbot using Lovable AI and used the Paper metal shader for the chatbot button. Check out my post on X where I also have a longer version of the process video: https://x.com/ituadesign/status/2044547467488772264?s=20
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496
29
Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
2
29
464
29
Meet Macrohard Doors 1 - my YouWare Challenge submission. A retro desktop OS experience featuring classic apps like Paint, Calculator, Snake, Minesweeper, Music, Terminal, and more. I built this purely for fun - something different from the sea of wellbeing apps and purple gradients. This is about nostalgia, play, and the charm of old-school operating systems. Step back in time and experience the look and feel of early desktop interfaces and retro OS design. Built with @YouWare and powered by Youbase for user profile login/authentication and state storage. 👉 Check it out: https://doors1.youware.app/
2
29
768
Game Developer
(1)
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$10k+
Earned
1x
Hired
20
Followers
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Building next-gen Interactive experiences
2
I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
1
2
227
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
380
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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20
465
22
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
22
446
Game Developer
(5)
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Lori Callum
Milton Keynes, UK
Mobile App Developer iOS/Android
8
Followers
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Mobile App Developer iOS/Android
3
Got a powerful app idea that gamifies real-world experiences? Let’s turn it into a custom mobile app. A clunky user experience kills engagement fast. Your users deserve an app that is lightning-fast, intuitive, and built to perform seamlessly across both iOS and Android. We handle end-to-end mobile app development, from interactive UI/UX prototyping to secure backend integration and live App Store publishing. I just built this app for a customer Think Pokémon GO meets iNaturalist, a gamified wildlife exploration and instant AI identification mobile app. Users snap a photo of nature or wildlife to instantly trigger real-time AI species identification, "capture" finds into a personal digital collection, level up through a dynamic rarity system (from Common to Legendary), and compete on a global leaderboard. It transforms passive outdoor education and exploration into an addictive, highly engaging digital ecosystem that drives long-term user retention and brand loyalty. Ready to bring your unique app concept to life? Send me a message to get started!
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108
2
Case Study A women-focused gym in Las Vegas wanted to deepen member retention and make the “between sessions” experience feel just as supportive as the gym floor. The challenge wasn’t motivation alone but time, mental load, and consistency, especially for members juggling work, parenting, and unpredictable schedules. Many women were trying to stay on track, but the gap between intention and action was happening in the small moments: not knowing what workout to do, feeling too overwhelmed to start, or falling back into convenience eating when the day got busy. To solve this, I’m building them a mobile app (iOS + Android) that makes progress feel simple, guided, and emotionally supportive with a specific focus on women and mothers. Rather than cramming in features, the app is designed around the real behaviours that drive results: quick workouts that fit real life, calm nervous system support, positive identity reinforcement, and easy nutrition choices. The biggest friction point in fitness apps is choice overload, too many options leads to doing nothing. So the fastest friction remover is a one-tap “Do This Now” plan The app recommends a workout, a short meditation, and a simple meal option based on the member’s available time and energy level (including a dedicated Mom Mode path). It turns the app into a daily guide, removing the thinking and replacing it with action. The gym gets a member experience that feels personal and supportive beyond the building, and members get a system that meets them where they are, with structure, calm, and progress they can actually maintain.
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86
3
Dug an old concept draft out of my digital archives this morning, one of those ideas that felt like futuristic when I first sketched it out years ago. Back then, the concept was simple on paper: walk down any high street, snap a quick photo of a local business storefront, and instantly generate a real-time digital maturity score, pinpoint operational friction points, and craft a tailored outreach pitch on the spot. At the time, visual AI was clunky, mobile edge processing was too slow, and natural language models weren't nearly nuanced enough. It felt like an over-engineered pipe dream. Fast forward to right now: with multi-modal vision models, location APIs, and modern cross-platform mobile architecture, the technical barrier has completely collapsed. What used to require complex computer vision pipelines can now run seamlessly in a native mobile app. How the workflow breaks down: Snap the Storefront: Capture a photo of a physical business to pull its visual footprint and lock in live GPS coordinates. Instant AI Audit: Vision models evaluate the storefront visual data alongside location signals to return a digital readiness score (0–100) and highlight key vulnerabilities (e.g., missing app presence, low local search visibility, manual booking friction). 1-Tap Pitch Dispatch: A personalized cold outreach email is pre-filled automatically and ready to send via the device’s native share sheet. Sometimes the best software ideas aren't brand new, the technology just finally caught up to the vision. What’s an old project or "future concept" sitting in your drawer that’s suddenly 100% buildable today?
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193
1
The majority of customers won’t ever message you and say: “Hi, could you please build a mobile app so I can buy from you more easily?” They won’t say it because expectations don’t get announced, just compared. Your customer is constantly benchmarking your experience against the smoothest, fastest, most convenient service they used this week, whether that was a bank, a food delivery app, a retailer, or even their gym. And once people get used to tap-to-do-anything, they quietly lose patience for businesses that still run on: “Email us and we’ll get back to you” “Call during office hours” “Screenshot this and send it over” “Fill in this form, then wait” “We’ll text you when it’s ready” “Can you remind me tomorrow?” They don’t complain. They simply choose the business that feels easier. An app is no longer a luxury feature but a convenience baseline. The expectation has changed (even if your industry hasn’t) Find out more (https://lctechsolutions.etsy.com)
1
108
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(1)
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