Freelance Game Developers in England
Freelance Game Developers in England
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
1x
Hired
5.0
Rating
6
Followers
Top
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Creative Experience Technologist
1
Virtual Rehabilitation board game for individuals with Aphasia
1
12
1
Cosmic Jump
1
87
0
AI Data Transformation for Funding Opportunities
0
10
0
Vast - An art/history project
0
211
Game Developer
(2)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Metaphors: A mobile game on Reincarnation
1
6
1
Development SocKey | Game with AI-Powered NPCs
1
12
0
Gallos Kernow: Educational Game Development
0
4
0
I'd like to Walk Around in your Mind
0
2
Game Developer
(2)
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Ben Rushworth
England, UK
Lynx Studios Ltd Co-Founder | Software & Game Dev
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Lynx Studios Ltd Co-Founder | Software & Game Dev
0
Development of Sharp Engine: A 2D Game Engine
0
5
0
Shapeshifter Game
0
4
2
Lead Programmer for Project 86
2
31
1
Lead Programmer for Race Track Tycoon
1
56
Game Developer
(4)
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Teddy Engel
Bolton, UK
Making games and software professionally since 2004
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Making games and software professionally since 2004
1
Kai’s Sanctuary
1
6
3
Bubble Witch Saga 2
3
18
1
Farm Heroes Saga
1
19
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(3)
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Ashley Best
pro
Bristol, UK
Interactive / Animation / Web Development / Sound Design
$10k+
Earned
8x
Hired
5.0
Rating
207
Followers
expert
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Interactive / Animation / Web Development / Sound Design
36
It's INSANE what @Rive (https://contra.com/company/rive) scripting unlocks 😱🚗 I produced this mini driving game proof-of-concept for the Rive x @Contra HQ (https://contra.com/contra) Scripting challenge in just a few days. Browser-based, buttery smooth, only ~500 KB! This latest version features: • AI cars racing that stick to the track • Keyboard and/or mouse controls • Smart camera follow + shake on crash • Checkpoints & timed laps What began as a quick experiment to test Rive's scripting capabilities is now dangerously close to a full game engine 🤯
8
36
1.4K
120
Cursor Camp, A Real-Time Multiplayer World, Built with Rive Cursor Camp (https://neal.fun/cursor-camp/) is a live multiplayer playground where up to 1000 real cursors from around the globe share the same space simultaneously. A beach, lazy river, clubhouse, campfire, soccer pitch, cave, treehouse and more, brought to life through over 40 Rive-powered interactions and animations spanning environments, characters, objects, and interactions. My role was building the entire Rive layer. Starting from the illustrator’s artwork, I translated everything into interactive systems, rigging and animating scenes, characters, and objects while developing the state machines and behaviours that make the world feel dynamic and alive. The real challenge was making it data-aware. Using ViewModel data binding and Luau scripting throughout, every animation responds to live runtime input, with cursors picking up objects, triggering states, and reacting to a constantly changing world. That includes moments like players duetting on a piano in real time, progressively eating an entire cake with each click, adding sticks to a fire to increase its intensity, or dropping ingredients into a cauldron to dynamically change the colour of the broth. The result is a Rive system ready to be wired into Neal Agarwal’s multiplayer backend, where WebSockets keep thousands of players in sync in real time. It hit the front page of Hacker News on day one, with people asking one question over and over: How is this running in a browser? That’s the impossible UI.
38
120
7.1K
0
Cursor Camp game for neal.fun
0
10
100
DRIVE & SURVIVE! 🚀🚗💨 My driving game just levelled up! Rockets are now in play. Collect ammo as you navigate the twists and turns of the track, then unleash chaos on your opponents in this fast-paced top-down racer built entirely in @Rive
36
100
3.1K
Game Developer
(1)
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Mikey Itua
pro
Manchester, UK
I create websites and MVPS to help ambitious businesses grow
$5k+
Earned
2x
Hired
69
Followers
expert
Expert
+2
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I create websites and MVPS to help ambitious businesses grow
1
Typiva - AI Font Finder and Suggester
1
18
3
For this challenge, I used several tools connected to Paper and Paper's Canvas to build Roam - a restaurant, eatery, and activity finder for Manchester. I wanted to create it because, coming back from uni with time to finally explore the city, I needed a way to visualise places I'd been meaning to visit on a map. I started by using Claude Code in the terminal to pull a button from my portfolio repo, then rebuilt and redesigned it in the Paper canvas for this project. From there, I used Claude Code and Gemini CLI to generate screens and variants via Paper MCP, picked my favourite, and brought it to life as a functional design in the new Lovable Desktop app using Paper MCP connection. I then synced the project to Cursor via GitHub and continued iterating - adding advanced features like maps, a light/dark mode using colour styles from my Paper Canvas, and a chatbot, both designed with Claude Code and Paper MCP. I finally powered the chatbot using Lovable AI and used the Paper metal shader for the chatbot button. Check out my post on X where I also have a longer version of the process video: https://x.com/ituadesign/status/2044547467488772264?s=20
3
378
29
Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
2
29
374
29
Meet Macrohard Doors 1 - my YouWare Challenge submission. A retro desktop OS experience featuring classic apps like Paint, Calculator, Snake, Minesweeper, Music, Terminal, and more. I built this purely for fun - something different from the sea of wellbeing apps and purple gradients. This is about nostalgia, play, and the charm of old-school operating systems. Step back in time and experience the look and feel of early desktop interfaces and retro OS design. Built with @YouWare and powered by Youbase for user profile login/authentication and state storage. 👉 Check it out: https://doors1.youware.app/
2
29
660
Game Developer
(1)
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$5k+
Earned
1x
Hired
17
Followers
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Building next-gen Interactive experiences
2
I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
1
2
158
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
319
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
373
22
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
22
363
Game Developer
(5)
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Sqaleup Inc.
Luton, UK
Specializes in MVPs, SAAS, Web/Mobile Apps & Admin System
13
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Specializes in MVPs, SAAS, Web/Mobile Apps & Admin System
1
WHOTIE! | Browser Game Development
1
13
1
Website Development for BellN Ltd.
1
7
0
Cross-Platform App Development for Yarddy
0
9
0
AI-Powered Promotional Advert Ecosystem for Wizzly
0
6
Game Developer
(1)
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