AI Development Projects in DublinAI Development Projects in DublinOFFICIAL SUBMISSION — ECHOES OF TEMPLE LANE
For the Base44 x Contra #GiveItAGlow Challenge, I chose a real Dublin business that has been part of my life since 2018: Temple Lane Studios and the Irish Rock ’n’ Roll Museum Experience.
This was not a random business choice.
Temple Lane has been my place to rehearse, reset, disconnect from everything else, and play proper fat rock ’n’ roll with the band.
BEFORE
The museum already had a strong identity and an established website for presenting its history, exhibitions, tours and visitor information.
The opportunity was not to replace that foundation, but to explore an entirely new digital layer: one that could translate the atmosphere, memories and emotional character of the physical building into an experience people could enter.
AFTER
I built Echoes of Temple Lane — a live, publicly accessible Base44 experience designed as a cinematic digital exhibition.
Visitors move through atmospheric memory rooms, recovered photographs, archival records, rehearsal spaces, personal performance moments and historical fragments.
The journey includes the Room of Celebration, the Room of Punk, interactive archive elements and a final narrative sequence called The Last Echo.
This is not a static redesign.
It is an experience built around motion, sound, discovery and memory.
AUTOMATION
Visitors can submit their own Temple Lane memory through the exhibition.
The memory_scribe AI agent helps shape each contribution into a guestbook-ready draft. The caretaker agent supports the exhibition experience, while the Caretaker Memory Digest workflow runs every three hours, gathers new visitor memories, prepares a moderated report and emails the guestbook digest for review.
The workflow has been tested end-to-end with a real submission, and the attached dashboard proof shows the completed automation run.
BUSINESS VALUE
The system creates the foundation for a moderated, community-generated archive while reducing the manual work required to collect, organize and review visitor stories.
The walkthrough video focuses on the immersive visitor experience. The attached screenshots document the complete transformation:
— the original online presence
— the finished Base44 experience
— the AI agents
— the scheduled automation
— the successful workflow run
— my genuine connection to Temple Lane Studios since 2018
Live experience:
https://temple-lane-studios.base44.app
Original website:
https://irishrocknrollmuseum.com/
(https://irishrocknrollmuseum.com/)LinkedIn post:
https://www.linkedin.com/posts/bobvasic_giveitaglow-giveitaglow-base44-ugcPost-7482178973616119808-rd78
(https://www.linkedin.com/posts/bobvasic_giveitaglow-giveitaglow-base44-ugcPost-7482178973616119808-rd78/?utm_source=social_share_send&utm_medium=member_desktop_web&rcm=ACoAAAWbOcYBym9kgZZll4IyyFfT9tR-b1MMg5U)X post:
https://x.com/RaptorLabsX/status/2076413890817400843?s=20
Built independently with @Base44 for the #GiveItAGlow Challenge.
From a traditional museum website to a living digital archive.
#Base44 #Contra #TempleLane #IrishRockNRollMuseum #Dublin #DigitalMuseum #InteractiveDesign #Automation #AI #BuildInPublic NULL is a complete mascot system built for a fictional cybersecurity company, proving that a single character can remain instantly recognizable across branding, posters, merchandise, social campaigns, motion, and environmental storytelling. The project explores how strong character design becomes a cohesive brand by combining identity, world-building, and consistent visual language into one unified ecosystem.
NULL is the quiet guardian of /dev/null, the hidden place where corrupted code and dangerous software disappear forever. Calm, observant, and endlessly patient, NULL finds vulnerabilities before attackers can exploit them, protecting developers without ever seeking attention. Rather than fighting threats with force, NULL simply ensures they quietly cease to exist. Every application in this project expands that idea while preserving the same recognizable identity.
Project: https://www.recraft.ai/project/b49a3f35-5c69-43f6-8da1-f293bc7d618f
(https://www.recraft.ai/project/b49a3f35-5c69-43f6-8da1-f293bc7d618f)@Recraft x @Contra PROJECT NAME
AION PYR — The Aitherioi
PROJECT LINK
https://app.melius.com/projects/029a5c7f-3a2a-4c7b-a24c-e25f36815d91/canvas/98b87dac-fcc4-411b-8695-83b7dc318726
CONCEPT / PROJECT DESCRIPTION
AION PYR is a one-minute instrumental progressive-rock film by The Aitherioi, a fictional trio of pale pre-terrestrial beings older than Earth.
They were here when the planet was born from heat, basalt, and lava, and they remain calm as that world dissolves into stardust. The film follows them performing inside a collapsing volcanic cathedral while lava, steam, lightning, and stone slowly give way to void.
The music is built only from guitar, bass, and drums: slow, heavy, repetitive, bass-led, and cathartic.
PROCESS
I started by defining The Aitherioi: a fictional pre-terrestrial trio with a shared visual identity, pale ethereal bodies, severe faces, long dark hair, and calm expressions.
Then I built the visual system around contrast: fossil-dark basalt, living lava, white steam, lightning, and their stillness inside collapse.
I created character assets, face studies, wardrobe references, instrument references, environment plates, keyframes, and individual video scenes.
The music was built first as a strict one-minute instrumental progressive-rock track using only guitar, bass, and drums. The video was then structured to follow the track: bass opening, wide trio, basalt corridor, guitar catharsis, drummer pulse, matter dissolution, and final void.
Finally, I stitched the scenes together with clean cuts so the film follows the music without extra transitions or title cards.
FEEDBACK ON BUILDING WITH MELIUS
Melius worked best as a production canvas rather than a single-prompt generator.
The node-based workflow made it possible to build the project in layers: character identity, environments, audio, keyframes, video clips, and final assembly. That helped keep the concept coherent while still allowing corrections when individual shots needed refinement.
The biggest challenge was visual continuity, especially keeping The Aitherioi consistent across scenes. The most useful approach was creating strict reference assets first, then using them as anchors for keyframes and video generation.