Freelancers using Adobe After Effects in Cologne
Freelancers using Adobe After Effects in Cologne
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Markus Gavrilov
Cologne, Germany
Art Direction, UI Motion Design & Social Media Ad Expert πͺ
59
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Art Direction, UI Motion Design & Social Media Ad Expert πͺ
6
π¬ Showreel
6
114
3
π Bauhow | Promotion Video
3
77
44
π§ Pengu | Promotion Video (3D Animation)
44
1.4K
0
Micro Animations
0
21
Adobe After Effects
(5)
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Lucas Carrascosa
Cologne, Germany
Meticulous, imaginative and engaging designs
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Meticulous, imaginative and engaging designs
0
DJA - (UN) Conference
0
9
0
Logos & Marks
0
4
0
Readydok Brand
0
11
0
MCG Branding
0
6
Adobe After Effects
(9)
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David Girnstein
Cologne, Germany
Let's create something awesome together
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Let's create something awesome together
0
Tau Titeldesign
0
8
0
David Girnstein - BUJU Paradox Peace
0
25
0
Social Media Ads
0
30
0
phox Kinowerbung
0
11
Adobe After Effects
(4)
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Dilay Kaysadi
Cologne, Germany
Brand, Motion & 3D Designer | Time-Based Media Specialist
New to Contra
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Brand, Motion & 3D Designer | Time-Based Media Specialist
0
Break the loop.Β > As creatives, we often find ourselves designing for engagement rather than expression. This motion piece is a visual rebellion against the digital chains of social metrics. A reminder to create for the sake of art, not just for the feed. Role:Β Art Direction & Motion Design #ExperimentalMotion #VisualRebellion #DigitalArt
0
76
0
Communication: A Visual Manifesto on Digital Connection
0
0
0
One Laugh Epidemic // Visual Storytelling
0
1
0
The Fragile Human OS: A Conceptual Journey
0
0
Adobe After Effects
(3)
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Tudor Savescu
Cologne, Germany
I love crafting interactive experiences.
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I love crafting interactive experiences.
1
Character Animations for HLabs
1
208
0
3D Planetary Module for Quanta Magazine
0
1
1
Animated Visuals for Palo Alto Networks
1
1
13
This is a fun single-level game built over the course of a few weeks. In this game, the player has a limited amount of time to complete the level. The catch is that using traversal abilities such as double jumping or dashing consumes a small amount of that time. Players must carefully balance movement and efficiency while navigating the environment. This is meant to be an arcade type game where players try to beat each otherβs highscores, so the goal is to traverse the level with the most time remaining. Enemies use a basic AI system that allows them to patrol platforms, chase the player when spotted, and return to their route if the player escapes. The final boss uses a finite state machine that cycles between several attack patterns, including AoE attacks and projectile launches. Trailer here: https://youtu.be/6KZU_KR-tA4
1
7
13
448
Adobe After Effects
(1)
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