Freelancers using Unity in Birmingham
Freelancers using Unity in Birmingham
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Leo Mazzei
pro
Toronto, Canada
Motion & Interactivity | Rive Ambassador
$5k+
Earned
1x
Hired
157
Followers
expert
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Motion & Interactivity | Rive Ambassador
4
Rive Challenge Winner: Fictional Game HUD
4
88
6
Interactive Holiday Card
6
71
9
Toaster Mini-game
9
84
3
Print For Figma: Call-to-action
3
32
Unity
(1)
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Zouhir Laoulaou
Hefei, China
Software Developer | AI Developer
$1k+
Earned
2x
Hired
5.0
Rating
22
Followers
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Message
Software Developer | AI Developer
2
Block Puzzle ā Unity Project
2
106
2
PostSchedule.xyz : AI Avatars and Scheduling on Tiktok
2
22
3
LeadCapture MVP
3
31
1
Declicy: AI-Powered Fitness Coaching Solution
1
29
Unity
(1)
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
2x
Hired
5.0
Rating
5
Followers
Top
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Message
Creative Experience Technologist
1
Virtual Rehabilitation board game for individuals with Aphasia
1
15
0
Augmented Reality Agent: Proxemics
0
99
1
Cosmic Jump
1
95
0
AI Data Transformation for Funding Opportunities
0
23
Unity
(3)
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Klaus Seer
pro
Lima, Peru
Expert Gameplay & Systems Engineer - Multiplayer/Tools/XR
$1k+
Earned
5
Followers
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Message
Expert Gameplay & Systems Engineer - Multiplayer/Tools/XR
1
Meme Kart Racing
1
64
0
Power Rangers: Morphin Legends
0
72
0
Pixelynx/Elynxir
0
61
0
Dungeon Rampage (Revival)
0
38
Unity
(3)
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Daniel Mazhara
pro
Dnipro, 49000
From UX/UI design to full app development
18
Followers
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From UX/UI design to full app development
7
Really proud of how this project is turning out. Mobile gaming deserves a higher standard, and this is exactly the direction we want to push it toward. Dark atmosphere, cinematic visuals, optimized performance, and a smooth experience across most modern smartphones without sacrificing quality. We spent a lot of time balancing visuals and optimization so the game feels immersive even on mobile hardware. This is the kind of mobile experience we want to see more often in the industry.
6
7
214
2
Sherlock Holmes: Chapter One Game Development
1
2
13
2
Pocket Battles: NFT War
1
2
5
2
Drift Runner: Racing Masters Game Development
1
2
8
Unity
(15)
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Altamush Nayyer Khan
Islamabad Capital Territory, Pakistan
Professional Game Developer, Designer & Music Producer
1x
Hired
5.0
Rating
4
Followers
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Professional Game Developer, Designer & Music Producer
0
2D Platforming Game With Playfab Backend
0
20
0
Yodo1 SDK Integration Unity in 2D Arcade Game - YouTube
0
10
1
Unity 2D Game Solution with Playfab Backend - YouTube
1
15
1
Endless 2D Running Game In Unity Engine for Client - YouTube
1
15
Unity
(6)
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Bassim Online
Casablanca, Morocco
Crafting Stunning Websites & Mobile Games
5.0
Rating
17
Followers
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Crafting Stunning Websites & Mobile Games
3
Game Developer (https://contra.com/community/topic/game-developer)
2
3
149
2
Stickman Path 3D | Game Development
2
22
2
Gods of Photopia | Mobile Game Development
2
10
2
Cowboy Horse Rider | Game Development
2
22
Unity
(4)
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Harshit Bhandari
Udaipur, India
Game Developer | Prototyping, Mobile, AI & Multiplayer
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Game Developer | Prototyping, Mobile, AI & Multiplayer
0
One conversation with a client reminded me that innovation isn't always about creating something from scratch. Sometimes, it's about taking a good product that's struggling to deliver the right experience - and helping it reach its full potential. Recently, a team approached us after developing an educational multiplayer game designed to create awareness around reducing carbon emissions. The concept, gameplay, and design were already in place. They weren't looking for a redesign. They wanted players to enjoy the experience as much as they believed in the idea. The Challenges We Identified - After reviewing the application, a few key issues stood out: - Frequent lag and game freezes were disrupting gameplay. - Animations running at 30 FPS made the experience feel less responsive. - Graphics were limited to 720p, affecting visual quality. - Players found parts of the interface confusing, making the game less intuitive. - Hindi graphics weren't rendering correctly, limiting accessibility. - Since the game required five participants, sessions often couldn't begin if enough players weren't available. None of these problems affected the concept of the game-but they had a significant impact on player engagement. How We Solved Them Instead of changing the product itself, we focused on improving how users experienced it. Our team: - Increased animation performance from 30 FPS to 60 FPS for smoother gameplay. - Upgraded the graphics from 720p to 1080p to create a sharper and more immersive experience. - Simplified the interface so players could understand the game more naturally. - Implemented Chanakya to render Hindi graphics accurately. - Introduced AI-powered players, allowing games to continue even when all five participants weren't available. The Outcome What changed wasn't the idea - it was the experience. The gameplay became smoother, the visuals became more engaging, multilingual support made the product more inclusive, and AI ensured players could enjoy uninterrupted sessions without waiting for a full group. For me, this project reinforced an important lesson: users rarely stop using a product because the idea is weak. More often, they leave because small technical friction gets in the way of a great experience. As technology partners, that's where we can make the biggest difference - not by replacing good ideas, but by helping them perform the way they were always meant to. I'm curious to know your perspective. If you had to prioritize just one while improving a digital product, what would it be? A) Performance B) User Experience C) Accessibility D) AI-powered capabilities Drop your answer in the comments - Iād love to know what you think.
0
17
1
Evolution lab touch based arcade game
1
6
1
Creature Lab Arcade Game Development
1
6
0
Quiz Clash arcade game with Unity
0
6
Unity
(5)
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