Freelancers using Unity in BirminghamFreelancers using Unity in Birmingham

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Motion & Interactivity | Rive Ambassador
$5k+
Earned
1x
Hired
157
Followers
Motion & Interactivity | Rive Ambassador
Software Developer | AI Developer
$1k+
Earned
2x
Hired
5.0
Rating
22
Followers
Software Developer | AI Developer
Creative Experience Technologist
2x
Hired
5.0
Rating
5
Followers
Creative Experience Technologist
Expert Gameplay & Systems Engineer - Multiplayer/Tools/XR
$1k+
Earned
5
Followers
Expert Gameplay & Systems Engineer - Multiplayer/Tools/XR
Game Developer | Prototyping, Mobile, AI & Multiplayer
Game Developer | Prototyping, Mobile, AI & Multiplayer
Cover image for One conversation with a client
One conversation with a client reminded me that innovation isn't always about creating something from scratch. Sometimes, it's about taking a good product that's struggling to deliver the right experience - and helping it reach its full potential. Recently, a team approached us after developing an educational multiplayer game designed to create awareness around reducing carbon emissions. The concept, gameplay, and design were already in place. They weren't looking for a redesign. They wanted players to enjoy the experience as much as they believed in the idea. The Challenges We Identified - After reviewing the application, a few key issues stood out: - Frequent lag and game freezes were disrupting gameplay. - Animations running at 30 FPS made the experience feel less responsive. - Graphics were limited to 720p, affecting visual quality. - Players found parts of the interface confusing, making the game less intuitive. - Hindi graphics weren't rendering correctly, limiting accessibility. - Since the game required five participants, sessions often couldn't begin if enough players weren't available. None of these problems affected the concept of the game-but they had a significant impact on player engagement. How We Solved Them Instead of changing the product itself, we focused on improving how users experienced it. Our team: - Increased animation performance from 30 FPS to 60 FPS for smoother gameplay. - Upgraded the graphics from 720p to 1080p to create a sharper and more immersive experience. - Simplified the interface so players could understand the game more naturally. - Implemented Chanakya to render Hindi graphics accurately. - Introduced AI-powered players, allowing games to continue even when all five participants weren't available. The Outcome What changed wasn't the idea - it was the experience. The gameplay became smoother, the visuals became more engaging, multilingual support made the product more inclusive, and AI ensured players could enjoy uninterrupted sessions without waiting for a full group. For me, this project reinforced an important lesson: users rarely stop using a product because the idea is weak. More often, they leave because small technical friction gets in the way of a great experience. As technology partners, that's where we can make the biggest difference - not by replacing good ideas, but by helping them perform the way they were always meant to. I'm curious to know your perspective. If you had to prioritize just one while improving a digital product, what would it be? A) Performance B) User Experience C) Accessibility D) AI-powered capabilities Drop your answer in the comments - I’d love to know what you think.
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