Explore LOCI: Interactive 3D Body Model for Pain AssessmentExplore LOCI: Interactive 3D Body Model for Pain Assessment
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LOCI — Body, Decoded.
There's a moment everyone has had: something hurts, you open a search engine, and realize you don't have the words for it. You can feel it — you just can't name it. WebMD asks you to pick from a dropdown of conditions. You can't pick from a list if you don't know where to start.
LOCI bridges that gap.
Tap a rotatable 3D body model exactly where it hurts. Describe it in plain language. Get educational context back — what's in that area, what might be causing it, and the medical vocabulary that lets you go further. No pre-listed diagnoses. No clinical framing. Just: point, describe, understand.

THE BUILD
Built entirely through Figma's suite — but not "just AI." The vision, the 26 anatomical zones, the 3D model design, the calibration system, the visual identity — all came from a clear human direction, executed precisely through AI tools.
The workflow:
→ Pre-build ideation with Claude — before touching Figma Make. Spent days deciding every detail: 26 regions, 3D aesthetic, AI model, backend. The first Make prompt had to be right.
→ 3D body models (male + female) generated in Figma Weave from orthographic reference views. No third-party models, no copyright, no explicit anatomy.
→ 26 anatomical region illustrations as parallel batch pipelines in Figma Weave — hours of serial work ran as minutes of parallel generation.
→ Full structural build in Figma Make — 22 prompts, ~2,000 credits. Three.js scene, raycasting, Supabase backend, Groq LLaMA.
→ Frame-by-frame manual polish in Figma Design before each Make polish phase.
→ After credits — direct codebase editing with Claude. Copy file → get code → paste → real-time preview. Zero credits. Calibration, Android scroll fix, glassmorphism header — all built this way.
→ Figma Design Agent for auditing inside Figma Design. Radius, spacing, weights, color system — caught what manual review misses.

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