Been testing some VFX workflows on Kling today : trying to integrate realistic explosions into li...Been testing some VFX workflows on Kling today : trying to integrate realistic explosions into li...
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Been testing some VFX workflows on Kling today : trying to integrate realistic explosions into live-action shots. This is a quick first test: clean car → explosion → camera-matched integration. Getting closer to bringing this kind of stuff directly into Unreal.
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