Breaking Immersion for Quicker Tutorials | Lobo: The Howl Within One of the most challenging part...Breaking Immersion for Quicker Tutorials | Lobo: The Howl Within One of the most challenging part...
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Breaking Immersion for Quicker Tutorials | Lobo: The Howl Within One of the most challenging parts of game design is teaching the player without boring them. After experimenting with and studying other games, I decided to break immersion a bit in favor of clear, fast tutorials. Straightforward, no long hand-holding, just quick, focused lessons that get you into action fast.
In Lobo, there are two types of tutorials: - Basic: Learn by doing, no explanations. - Advanced: Short, direct instructions for mastery.
What’s your take on tutorials? Do you prefer immersion or quick guidance? Let me know in the comments!
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