Unlock Creative Potential with Cavalry's Web Player FeaturesUnlock Creative Potential with Cavalry's Web Player Features
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
Markus's avatar
pro
• 1d
Cavalry's Web Player. No one's talking about it. Why? How?? Cavalry is sometimes known as an After Effects killer, responsive motion software, creative no-code, or a procedural way to design. A way to not just move vectors or pixels around, but to build something where changing one value can cascade and affect everything else you have set. You decide the relations. The rules. How it behaves. And the system just responds to whatever you give it. There's endless possibilities. But one is that designers can build custom brand tools where guidelines aren't just a PDF, but live under the hood of something people can click around in and create stuff with. But this system has been locked inside Cavalry, which has an interface that isn't meant for Joe in marketing or Tracy in sales. When Cavalry released its Web Player, you could suddenly design your own interface. You can create a website that loads a Cavalry file and lets people control just the things you want them to, inside a UI you make yourself. And the end user doesn't have to install a thing. I think procedural design already gives designers superpowers. But being able to decide how someone interacts with the system? And making it usable for someone who has never opened design software? And still knowing the output stays within the rules you built into it? I mean come on. I had to try it out. I simplified an asset generator I made during my thesis with Daya Ventures. Then designed an interface, created the UI with HTML/CSS, and vibe coded a bit to get the controls to change the exposed Cavalry values. I did it in two evenings. It's just a proof of concept though. Deploying it properly would require access control, so not just anyone can use it. But everything else is already 100% web-based. The point I'm trying to make is that designers don't have to stop at deciding the rules. They can also make it so more people inside an organization can create on-brand content, without having to read half a brand book. Could be a generator for assets. A builder for social media posts. A studio for full campaigns. But that's really just the tip of its potential. Because of how Cavalry is built around numbers and the relations between them, it doesn't have to change only by what one person does. You could let a brand's visuals respond to data, to context, to the people using it, and to the people seeing it – turning the audience from spectators into active participants in a brand's story. That's the direction I think branding is heading, towards living brand systems. šŸ”¢ā›“ļøšŸ‘‡
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started